Achievement Unlocked
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Achievement Unlocked
''Achievement Unlocked'' is an Adobe Flash video game written by John Cooney in four days and published by Armor Games in 2008. The player controls an elephant who moves and jumps around a level with the goal of completing every achievement. Such achievements include finding hidden numbers, dying, or even doing nothing for a period of time. ''Achievement Unlocked'' was recognized as commentary on "meaningless rewards" in video games and was featured in a book about must-play indie games. Two sequels were released in 2010 and 2012. Gameplay While essentially a platform game, it has been referred to as a metagame as well as an " antigame". The game is a send-up of in-game achievements, still a relatively new concept at the release of the game. While a video game achievement is usually a meta-goal defined outside a game's parameters, they are the only goal of the game in ''Achievement Unlocked.'' ''Achievement Unlocked'' takes place on a single screen where the player controls ...
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John Cooney (video Game Developer)
John Cooney (born in 1986 or 1987), also known by his pseudonym jmtb02, is a prolific Sacramento-based game developer best known for his numerous Flash games, many which feature a blue elephant as the player avatar, especially his metagame send-ups such as ''Achievement Unlocked'' and ''This is the Only Level''. He is currently the chief executive officer of Armor Games. Life and career Cooney got into development of Flash games during high school. While enrolled at University of California, Davis, Cooney kept developing games and founded his own game development company, JMTB02 Studios. The money he earned through his games were enough to pay for his college tuition. In 2007, Cooney joined Armor Games as their first employee. in 2012, he joined Kongregate, where he stayed until rejoining Armor Games in 2019 as the vice-president of business development of Armor Games Studios. In 2021, Cooney became the CEO of Armor Games. Games * ''Achievement Unlocked'' (2008) * ''Achievement Un ...
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Parody Video Games
A parody, also known as a spoof, a satire, a send-up, a take-off, a lampoon, a play on (something), or a caricature, is a creative work designed to imitate, comment on, and/or mock its subject by means of satiric or ironic imitation. Often its subject is an original work or some aspect of it (theme/content, author, style, etc), but a parody can also be about a real-life person (e.g. a politician), event, or movement (e.g. the French Revolution or 1960s counterculture). Literary scholar Professor Simon Dentith defines parody as "any cultural practice which provides a relatively polemical allusive imitation of another cultural production or practice". The literary theorist Linda Hutcheon said "parody ... is imitation, not always at the expense of the parodied text." Parody may be found in art or culture, including literature, music, theater, television and film, animation, and gaming. Some parody is practiced in theater. The writer and critic John Gross observes in his ''Oxford Book ...
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Indie Games
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Art Games
An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are ''interactive''Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre''. Melbourne DAC 2003. 2003. (usually ''competitive'' against the computer, self, or other players)Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003. and the result of ''artistic intent'' by the party offering the piece for consideration.Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Ver ...
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Platformers
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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Flash Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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Achievement Unlocked 2
Achievement may refer to: * Achievement (heraldry) * Achievement (horse), a racehorse * Achievement (video gaming), a meta-goal defined outside of a game's parameters See also * Achievement test for student assessment * Achiever, a personality type * Need for achievement Need for achievement (N-Ach) is an individual's desire for significant accomplishment, mastering of skills, control, or high standards. The term was first used by Henry Murray and associated with a range of actions. These include: "intense, prolonge ...
* * {{disambiguation ...
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The Escapist (website)
The Escapist is a web resource site that advocates and supports role-playing games (RPGs) as a social and educational activity, and works to educate the public on the true nature of gaming and dispel myths and misunderstandings about the hobby. It is one of a handful of sites that promote RPGs as an activity rather than advocating or supporting any specific game systems. The site was created in December 1995 by William J. Walton and has been regularly updated for more than a decade. Originally titled ''The Gaming Advocacy Website,'' it began as a research project for a technical writing class. In April 1996, the site was expanded into an online zine devoted to role-playing and collectible card games, and shortly after, the rest of the material was scrapped and the site focused entirely on gaming advocacy. Other examples of independent RPG Advocacy sites which have been cited in the media include the Shakespearean Eclectic Archive and the GAMA "Gaming & Education" site. Such sit ...
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Non-game
Non-games are a class of software on the border between video games and toys. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright (game designer), Will Wright had previously used the term "software toy" for the same purpose. The main difference between non-games and traditional video games is the lack of structured goals, objectives, and challenges. This allows the player a greater degree of self-expression through freeform play, since they can set up their own goals to achieve. Some genres that have been considered non-games include Computer-assisted language learning, language-learning software, digital tabletop games, Puzzle video game, puzzle games, Simulation video game, simulation games, and art games. History Non-games have existed since the early days of video games, although there hasn't been a specific term for them. One of ...
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