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Ace Driver
is a 1994 racing game, racing arcade game developed and published by Namco. The player controls a Formula One racer, with the objective being to complete three laps of a race course and to avoid a collision with opponents and other obstacles. Three difficulty levels are available, as is a mode to enable a gear shift. Similar to Namco's own ''Final Lap'' series, the arcade cabinet can be linked together with another unit to enable eight-person multiplayer. It ran on the Namco System 22 arcade hardware. ''Ace Driver'' was designed by Tatsuro Okamoto, his known for his work on the classic arcade game ''Metro-Cross'' (1985). He was assisted by ''Pole Position'' designer Shinichiro Okamoto. The game was a widespread success, winning the "Best Coin-Operated Game" award at the 76th Annual IAAPA tradeshow in November 1994. Critics praised the game's realistic graphics, multiplayer and responsive controls, with some reviewers finding it to be superior than Sega's ''Daytona USA (video game ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in ÅŒta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Ridge Racer
is a racing game, racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, ''Ridge Racer (1993 video game), Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 hardware, later ported to the PlayStation (console), PlayStation two years later as a launch title. It was met with several sequels and spin-off games for multiple platforms, the latest being the Android (operating system), Android and iOS game ''Ridge Racer Draw & Drift'' (2016). Gameplay involves the player racing against computer-controlled opponents to be the first to finish in a race. Drifting is a core aspect of the series, and is used to keep speed while turning corners. ''Ridge Racer'' is a spiritual successor to ''Sim Drive'' (1992), a racing simulation game met with a limited release in Japanese arcades. Originally meant as an F1 racing game, similar to Namco's own ''Pole Position'' and '' ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Sega Rally
''Sega Rally'' is a series of racing video games published by Sega and developed by several studios including Sega AM3, Sega and Sega Racing Studio. The series released its first title, ''Sega Rally Championship'' in 1994. Initially, ''Sega Rally Championship'' was exclusive to arcade genre. The titles consist of racing with different cars on various tracks. Installments There have been five games released in the ''Sega Rally'' series. Two games were developed by Sega AM3, one was developed by Sega, and two were developed by Sega Racing Studio. The original game, designed by Tetsuya Mizuguchi, was released on the Model 2 board and became very popular in the arcades, later receiving a port to the Sega Saturn. This port was of excellent quality and looked much better than PlayStation racing games of the same era. It ran in smooth 30 frames per second (25 fps on European PAL systems) and looked very much like the arcade original. Exceptions included non-transparent windows sinc ...
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Ridge Racer 2
is an arcade racing game that was released by Namco in 1994 for their System 22 hardware. Despite its name, ''Ridge Racer 2'' is more of an updated version of ''Ridge Racer'' (which had been released in the previous year), than an actual sequel. Gameplay The gameplay is very much like that of the original, but unlike the vanilla version of ''Ridge Racer'' (which was a single-player game), in ''Ridge Racer 2'' up to eight players can play simultaneously when four two-player cabinets are linked together. A player's number determines their car. There also are six new songs, including remixed ones from the original, that can be selected with the gear shifter at the start. The enormous television screen above the entrance to the first tunnel shows footage from Namco's 1979 title ''Galaxian'' (in the original, it was playing ''Mappy''). All the billboards are for earlier Namco games, there is a rear-view mirror at the top of the screen, so a player can see other cars coming from be ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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1995 In Video Games
1995 saw many sequels and prequels in video games, such as ''Dragon Quest VI'', '' Mario's Picross'', ''Mega Man 7'', '' Super Mario World 2: Yoshi's Island'', and ''Tekken 2'', along with new titles such as ''Battle Arena Toshinden'', ''Chrono Trigger'', ''Rayman'', ''Soul Edge'', ''Twisted Metal'', '' Star Wars: Dark Forces'', ''Destruction Derby'', '' Wipeout'' and ''Jumping Flash!'' The year's highest-grossing arcade game in Japan was ''Virtua Fighter 2'', while the best-selling arcade video games in the United States were ''Daytona USA'' (for the second year in a row) and ''Mortal Kombat 3''. The home video game with the highest known sales in 1995 was ''Dragon Quest VI'', despite only releasing in Japan. The Super Famicom was the best-selling game console in Japan, while the Sega Genesis was the best-selling console in North America. Hardware releases * Nintendo releases: **March 20 – Game Boy Play It Loud! series, color/clear versions of the Game Boy. **April 23 â ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Motion Simulator
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway). Types Motion simulators can be classified according to whether the occupant is controlling the vehicle(such as in a Flight Simulator for training pilots), or whether the occupant is a passive rider, such as in a simulator ride or motion theater. *Examples of occupant-controlled motion simulators are flight simulators, driving simulators, and hydraulic arcade cabinets for racing games and other arcade video games. Other occupant-controlled vehicle ...
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