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Acceleration Teams
In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the orientation of the ''net'' force acting on that object. The magnitude of an object's acceleration, as described by Newton's Second Law, is the combined effect of two causes: * the net balance of all external forces acting onto that object — magnitude is directly proportional to this net resulting force; * that object's mass, depending on the materials out of which it is made — magnitude is inversely proportional to the object's mass. The SI unit for acceleration is metre per second squared (, \mathrm). For example, when a vehicle starts from a standstill (zero velocity, in an inertial frame of reference) and travels in a straight line at increasing speeds, it is accelerating in the direction of travel. If the vehicle turns, an accele ...
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Drag (physics)
In fluid dynamics, drag (sometimes called air resistance, a type of friction, or fluid resistance, another type of friction or fluid friction) is a force acting opposite to the relative motion of any object moving with respect to a surrounding fluid. This can exist between two fluid layers (or surfaces) or between a fluid and a solid surface. Unlike other resistive forces, such as dry friction, which are nearly independent of velocity, the drag force depends on velocity. Drag force is proportional to the velocity for low-speed flow and the squared velocity for high speed flow, where the distinction between low and high speed is measured by the Reynolds number. Even though the ultimate cause of drag is viscous friction, turbulent drag is independent of viscosity. Drag forces always tend to decrease fluid velocity relative to the solid object in the fluid's path. Examples Examples of drag include the component of the net aerodynamic or hydrodynamic force acting opposite to the di ...
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Circular Motion
In physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with constant angular rate of rotation and constant speed, or non-uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves circular motion of its parts. The equations of motion describe the movement of the center of mass of a body. In circular motion, the distance between the body and a fixed point on the surface remains the same. Examples of circular motion include: an artificial satellite orbiting the Earth at a constant height, a ceiling fan's blades rotating around a hub, a stone which is tied to a rope and is being swung in circles, a car turning through a curve in a race track, an electron moving perpendicular to a uniform magnetic field, and a gear turning inside a mechanism. Since the object's velocity vector is constantly changing direction, the moving object is undergoing ...
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Infinitesimal
In mathematics, an infinitesimal number is a quantity that is closer to zero than any standard real number, but that is not zero. The word ''infinitesimal'' comes from a 17th-century Modern Latin coinage ''infinitesimus'', which originally referred to the " infinity- th" item in a sequence. Infinitesimals do not exist in the standard real number system, but they do exist in other number systems, such as the surreal number system and the hyperreal number system, which can be thought of as the real numbers augmented with both infinitesimal and infinite quantities; the augmentations are the reciprocals of one another. Infinitesimal numbers were introduced in the development of calculus, in which the derivative was first conceived as a ratio of two infinitesimal quantities. This definition was not rigorously formalized. As calculus developed further, infinitesimals were replaced by limits, which can be calculated using the standard real numbers. Infinitesimals regained popularit ...
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Limit Of A Function
Although the function (sin ''x'')/''x'' is not defined at zero, as ''x'' becomes closer and closer to zero, (sin ''x'')/''x'' becomes arbitrarily close to 1. In other words, the limit of (sin ''x'')/''x'', as ''x'' approaches zero, equals 1. In mathematics, the limit of a function is a fundamental concept in calculus and analysis concerning the behavior of that function near a particular input. Formal definitions, first devised in the early 19th century, are given below. Informally, a function ''f'' assigns an output ''f''(''x'') to every input ''x''. We say that the function has a limit ''L'' at an input ''p,'' if ''f''(''x'') gets closer and closer to ''L'' as ''x'' moves closer and closer to ''p''. More specifically, when ''f'' is applied to any input ''sufficiently'' close to ''p'', the output value is forced ''arbitrarily'' close to ''L''. On the other hand, if some inputs very close to ''p'' are taken to outputs that stay a fixed distance apart, ...
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1-D Kinematics
1D, 1-D, or 1d can refer to: * Alpha-1D adrenergic receptor * Astra 1D, a satellite * Canon EOS-1D, Canon's first professional digital camera * Long March 1D, a satellite * One-dimensional space in physics and mathematics * One Direction, an English-Irish boy band * Penny (British pre-decimal coin) The British pre-decimal penny was a denomination of sterling coinage worth of one pound or of one shilling. Its symbol was ''d'', from the Roman denarius. It was a continuation of the earlier English penny, and in Scotland it had the same m ..., routinely abbreviated ''1d.'' * 1D, the hexadecimal code for the Group Separator control character See also * ID (other) * LD (other) {{Letter-NumberCombDisambig ...
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Time In Physics
Time in physics is defined by its measurement: time is what a clock reads. In classical, non-relativistic physics, it is a scalar quantity (often denoted by the symbol t) and, like length, mass, and charge, is usually described as a fundamental quantity. Time can be combined mathematically with other physical quantities to derive other concepts such as motion, kinetic energy and time-dependent fields. ''Timekeeping'' is a complex of technological and scientific issues, and part of the foundation of ''recordkeeping''. Markers of time Before there were clocks, time was measured by those physical processes which were understandable to each epoch of civilization: *the first appearance (see: heliacal rising) of Sirius to mark the flooding of the Nile each yearOtto Neugebauer ''The Exact Sciences in Antiquity''. Princeton: Princeton University Press, 1952; 2nd edition, Brown University Press, 1957; reprint, New York: Dover publications, 1969. Page 82. *the periodic succession of ...
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Acceleration As Derivative Of Velocity Along Trajectory
In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the orientation of the ''net'' force acting on that object. The magnitude of an object's acceleration, as described by Newton's Second Law, is the combined effect of two causes: * the net balance of all external forces acting onto that object — magnitude is directly proportional to this net resulting force; * that object's mass, depending on the materials out of which it is made — magnitude is inversely proportional to the object's mass. The SI unit for acceleration is metre per second squared (, \mathrm). For example, when a vehicle starts from a standstill (zero velocity, in an inertial frame of reference) and travels in a straight line at increasing speeds, it is accelerating in the direction of travel. If the vehicle turns, an accel ...
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Kinematics
Kinematics is a subfield of physics, developed in classical mechanics, that describes the Motion (physics), motion of points, Physical object, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. Kinematics, as a field of study, is often referred to as the "geometry of motion" and is occasionally seen as a branch of mathematics. A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined. The study of how forces act on bodies falls within kinetics (physics), kinetics, not kinematics. For further details, see analytical dynamics. Kinematics is used in astrophysics to describe the motion of celestial bodies and collections of such bodies. In mechanical engin ...
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Frame Of Reference
In physics and astronomy, a frame of reference (or reference frame) is an abstract coordinate system whose origin, orientation, and scale are specified by a set of reference points― geometric points whose position is identified both mathematically (with numerical coordinate values) and physically (signaled by conventional markers). For ''n'' dimensions, reference points are sufficient to fully define a reference frame. Using rectangular Cartesian coordinates, a reference frame may be defined with a reference point at the origin and a reference point at one unit distance along each of the ''n'' coordinate axes. In Einsteinian relativity, reference frames are used to specify the relationship between a moving observer and the phenomenon under observation. In this context, the term often becomes observational frame of reference (or observational reference frame), which implies that the observer is at rest in the frame, although not necessarily located at its origin. A relati ...
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Spacecraft
A spacecraft is a vehicle or machine designed to fly in outer space. A type of artificial satellite, spacecraft are used for a variety of purposes, including communications, Earth observation, meteorology, navigation, space colonization, planetary exploration, and transportation of humans and cargo. All spacecraft except single-stage-to-orbit vehicles cannot get into space on their own, and require a launch vehicle (carrier rocket). On a sub-orbital spaceflight, a space vehicle enters space and then returns to the surface without having gained sufficient energy or velocity to make a full Earth orbit. For orbital spaceflights, spacecraft enter closed orbits around the Earth or around other celestial bodies. Spacecraft used for human spaceflight carry people on board as crew or passengers from start or on orbit (space stations) only, whereas those used for robotic space missions operate either autonomously or telerobotically. Robotic spacecraft used to support scientific re ...
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Retrorocket
A retrorocket (short for ''retrograde rocket'') is a rocket engine providing thrust opposing the motion of a vehicle, thereby causing it to decelerate. They have mostly been used in spacecraft, with more limited use in short-runway aircraft landing. New uses are emerging since 2010 for retro-thrust rockets in reusable launch systems. History Rockets were fitted to the nose of some models of the DFS 230, a World War II German Military glider. This enabled the aircraft to land in more confined areas than would otherwise be possible during an airborne assault. Another World War II development was the British Hajile project, initiated by the British Admiralty's Directorate of Miscellaneous Weapons Development. Originally a request from the British Army as a method to drop heavy equipment or vehicles from aircraft flying at high speeds and altitudes, the project turned out to be a huge disaster and was largely forgotten after the war. Although some of the tests turned out to be suc ...
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Inertia
Inertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law of motion. After some other definitions, Newton states in his first law of motion: The word "perseveres" is a direct translation from Newton's Latin. Other, less forceful terms such as "to continue" or "to remain" are commonly found in modern textbooks. The modern use follows from some changes in Newton's original mechanics (as stated in the ''Principia'') made by Euler, d'Alembert, and other Cartesians. The term inertia comes from the Latin word ''iners'', meaning idle, sluggish. The term inertia may also refer to the resistance of any physical object to a change in its velocity. This includes changes to the object's speed or direction of motion. An aspect of this property is the tendency of objects to keep moving in a straight li ...
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