Abstract Window Toolkit
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Abstract Window Toolkit
The Abstract Window Toolkit (AWT) is Java's original platform-dependent windowing, graphics, and user-interface widget toolkit, preceding Swing. The AWT is part of the Java Foundation Classes (JFC) — the standard API for providing a graphical user interface (GUI) for a Java program. AWT is also the GUI toolkit for a number of Java ME profiles. For example, Connected Device Configuration profiles require Java runtimes on mobile telephones to support the Abstract Window Toolkit. History When Sun Microsystems first released Java in 1995, AWT widgets provided a thin level of abstraction over the underlying native user-interface. For example, creating an AWT check box would cause AWT directly to call the underlying native subroutine that created a check box. However, the check box on Windows is not the same as the check box on macOS or on the various types of Unix. Some application developers prefer this model because it provides a high degree of fidelity to the underlying ...
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Easy Java AWT Example
Easy is an adjective describing something that is not difficult to do. It may also refer to: Arts and entertainment Film and television * ''Easy'' (film), a 2003 American romantic comedy film *''Easy!'', or ''Scialla!'', a 2011 Italian comedy film * ''Easy'' (TV series), a 2016–2019 American comedy-drama anthology series Music Albums * ''Easy'' (Easybeats album), 1965 * ''Easy'' (Grant Green album), 1978 * ''Easy'' (Grinspoon album), 1999 * ''Easy'' (Kelly Willis album) or the title song, 2002 * ''Easy'' (Marvin Gaye and Tammi Terrell album), 1969 * ''Easy'' (Nancy Wilson album), 1968 * ''Easy'' (Ralph McTell album), 1974 *''Easy'', by Cowboy Mouth, 2000 EPs * ''Easy'' (EP), by Le Sserafim, 2024 Songs * "Easy" (Commodores song), 1977; covered by Faith No More, 1992 * "Easy" (Camila Cabello song), 2019 * "Easy" (Cro song), 2012 * "Easy" (DaniLeigh song), 2019 * "Easy" (Dragonette song), 2010 * "Easy" (Ice MC song), 1989 * "Easy" (KSI, Bugzy Malone and R3hab song), 2023 * "Eas ...
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MacOS
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. Within the market of Desktop computer, desktop and laptop computers, it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of all Linux distributions, including ChromeOS and SteamOS. , the most recent release of macOS is MacOS Sequoia, macOS 15 Sequoia, the 21st major version of macOS. Mac OS X succeeded classic Mac OS, the primary Mac operating systems, Macintosh operating system from 1984 to 2001. Its underlying architecture came from NeXT's NeXTSTEP, as a result of NeXT#1997–2006: Acquisition by Apple, Apple's acquisition of NeXT, which also brought Steve Jobs back to Apple. The first desktop version, Mac OS X 10.0, was released on March 24, 2001. Mac ...
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Clipboard (software)
The clipboard is a buffer that some operating systems provide for short-term storage and transfer within and between application programs. The clipboard is usually temporary and unnamed, and its contents reside in the computer's RAM. The clipboard provides an application programming interface by which programs can specify cut, copy and paste operations. It is left to the program to define methods for the user to command these operations, which may include keybindings and menu selections. When an element is copied or cut, the clipboard must store enough information to enable a sensible result no matter where the element is pasted. Application programs may extend the clipboard functions that the operating system provides. A clipboard manager may give the user additional control over the clipboard. Specific clipboard semantics vary among operating systems, can also vary between versions of the same system, and can sometimes be changed by programs and by user preferences. Windows ...
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Java Package
A Java package organizes Java classes into namespaces, providing a unique namespace for each type it contains. Classes in the same package can access each other's package-private and protected members. In general, a package can contain the following kinds of types: classes, interfaces, enumerations, records and annotation An annotation is extra information associated with a particular point in a document or other piece of information. It can be a note that includes a comment or explanation. Annotations are sometimes presented Marginalia, in the margin of book page ... types. A package allows a developer to group classes (and interfaces) together. These classes will all be related in some way – they might all have to do with a specific application or perform a specific set of tasks. Programmers also typically use packages to organize classes belonging to the same category or providing similar functionality. Using packages In a Java source file, the package that this file' ...
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Keyboard (computing)
A computer keyboard is a built-in or peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or Push-button, keys to act as Mechanical keyboard, mechanical levers or Electronic switching system, electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input device, input method for computers since the 1970s, supplemented by the computer mouse since the 1980s, and the touchscreen since the 2000s. Keyboard keys (buttons) typically have a set of characters Engraving, engraved or Printing, printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce character (computing), characters (Letter (alphabet), letters, Numerical digit, numbers or symbols), other keys (such as the escape key) can prompt the ...
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Mouse (computing)
A computer mouse (plural mice; also mouses) is a hand-held pointing device that detects Plane (mathematics), two-dimensional motion relative to a surface. This motion is typically translated into the motion of the Cursor (user interface)#Pointer, pointer (called a cursor) on a computer monitor, display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was done by Doug Engelbart in 1968 as part of the Mother of All Demos. Mice originally used two separate wheels to directly track movement across a surface: one in the x-dimension and one in the Y. Later, the standard design shifted to use a ball rolling on a surface to detect motion, in turn connected to internal rollers. Most modern mice use optical mouse, optical movement detection with no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range rad ...
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Input Device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanners, cameras, joysticks, and microphones. Input devices can be categorized based on: * modality of output (e.g., mechanical motion, audio, visual, etc.) * whether the output is discrete (e.g., pressing of key) or continuous (e.g., a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous) * the number of degrees of freedom involved (e.g., two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications) Keyboard A keyboard is a human interface device which is represented as a matrix of buttons. Each button, or key, can be used to either input an alphanumeric character to a computer, or to call upon a particular function of the computer. It acts as th ...
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Graphical User Interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based user interface, text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation interface, direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and Distributed control system, industrial controls. The term ''GUI'' tends not to be applied to other lower-displa ...
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Layout Manager
Layout managers are software components used in widget toolkits which have the ability to lay out graphical control elements by their relative positions without using distance units. It is often more natural to define component layouts in this manner than to define their position in pixels or common distance units, so a number of popular widget toolkits include this ability by default. Widget toolkits that provide this function can generally be classified into two groups: *Those where the layout behavior is coded in special graphic containers. This is the case in XUL and the .NET Framework widget toolkit (both in Windows Forms and in XAML). *Those where the layout behavior is coded in layout managers, that can be applied to any graphic container. This is the case in the Swing widget toolkit that is part of the Java API. Examples Android have the . GTK GTK (formerly GIMP ToolKit and GTK+) is a free software cross-platform widget toolkit for creating graphical user inte ...
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Event-driven Programming
In computer programming, event-driven programming is a programming paradigm in which the Control flow, flow of the program is determined by external Event (computing), events. User interface, UI events from computer mouse, mice, computer keyboard, keyboards, touchpads and touchscreens, and external sensor inputs are common cases. Events may also be programmatically generated, such as from message passing, messages from other programs, notifications from other thread (computer science), threads, or other Computer network, network events. Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback (computer programming), callback function when one of those events is detected. Event-driven programs can be written in any programming language, although the task is easier in languages that provide abstraction (co ...
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Look And Feel
In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes, and menus (the "feel"). The term can also refer to aspects of a non-graphical user interface (such as a command-line interface), as well as to aspects of an API – mostly to parts of an API that are not related to its functional properties. The term is used in reference to both software and websites. Look and feel applies to other products. In documentation, for example, it refers to the graphical layout (document size, color, font, etc.) and the writing style. In the context of equipment, it refers to consistency in controls and displays across a product line. Look and feel in operating system user interfaces serves two general purposes. First, it provides branding, helping to identify a set of products from one company. Second, it in ...
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Java 2D
Java 2D is an API for drawing two-dimensional graphics using the Java programming language. Every Java 2D drawing operation can ultimately be treated as ''filling'' a ''shape'' using a ''paint'' and ''compositing'' the result onto the screen.The Java 2D is a set of classes for advanced 2D graphics and imaging. It encompasses line art, text, and images in a single comprehensive model. The API provides extensive support for image compositing and alpha channel images, a set of classes to provide accurate color space definition and conversion, and a rich set of display-oriented imaging operators. Organization The Java 2D API and its documentation are available for download as a part of JDK 6. Java 2D API classes are organised into the following packages in JDK 6: *' The main package for the Java Abstract Window Toolkit. *' The Java standard library of two dimensional geometric shapes such as lines, ellipses, and quadrilaterals. *' The library for manipulating glyphs in Java. *' The l ...
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