Abe's Exoddus
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Abe's Exoddus
''Oddworld: Abe's Exoddus'' is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. Although the game is a sequel to the video game '' Oddworld: Abe's Oddysee'', it is considered a spin-off title in the ''Oddworld'' series, and not part of the main '' Oddworld Quintology''. It was released in November 1998 for the PlayStation video game console and in December 1998 for Microsoft Windows. A Game Boy Color version, titled ''Oddworld Adventures 2'', was released in 2000. The PlayStation version was re-released on the PlayStation Network in October 2009. The game continues the story of Abe, charting his efforts to save his fellow Mudokons from another plot by the Glukkons to exploit them. Abe discovers that the Glukkons are enslaving Mudokons, this time to produce a drink called Soulstorm Brew, which uses Mudokon bones and tears as its ingredients. The player assumes the role of Abe, embarking on a quest to halt production of SoulStorm Brew. The ...
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Oddworld Inhabitants
Oddworld Inhabitants Inc. is an American video game, film and television company founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the ''Oddworld'', series of video games about the fictional planet of Oddworld and its native creatures. The series debuted with ''Oddworld: Abe's Oddysee'' in 1997 and continued with ''Oddworld: Munch's Oddysee'' in 2001 but the studio has also developed standalone titles ''Oddworld: Abe's Exoddus'' in 1998 and ''Oddworld: Stranger's Wrath'' in 2005. Oddworld Inhabitants took a break from game development for a time following the release of ''Stranger's Wrath'', even though it had already begun preliminary work on its next Oddworld title, ''#The_Brutal_Ballad_of_Fangus_Klot, The Brutal Ballad of Fangus Klot''. However, it remained an active, operating company during this period, primarily through the development of a movie called ''#"Citizen Siege" and "Wage Wars", ...
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Abe (Oddworld)
Abraham Lure is a fictional character and the protagonist of the ''Oddworld'' video game series, created by Oddworld Inhabitants. Abe was introduced in the 1997 game ''Oddworld: Abe's Oddysee, Abe's Oddysee'' and his character has changed and developed throughout the subsequent games, ''Oddworld: Abe's Exoddus, Abe's Exoddus'' and ''Oddworld: Munch's Oddysee, Munch's Oddysee''. Abe, a creature known as a Mudokon, initially works as a slave for the meat-processing plant RuptureFarms until his eventual escape. An atypical video game character, he usually does not fight directly and rarely uses any weapons, instead employing stealth and various psychic powers in addition to using the environment against his enemies. The character was well received by critics. Along with Spyro the Dragon (character), Spyro the Dragon and Crash Bandicoot (character), Crash Bandicoot, Abe was one of the unofficial mascots of the PlayStation (console), PlayStation and was an example of the PlayStation's ...
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Flatulence
Flatulence, in humans, is the expulsion of gas from the intestines via the anus, commonly referred to as farting. "Flatus" is the medical word for gas generated in the stomach or bowels. A proportion of intestinal gas may be swallowed environmental air, and hence flatus is not entirely generated in the stomach or bowels. The scientific study of this area of medicine is termed flatology. Flatus is brought to the rectum and pressurized by muscles in the intestines. It is normal to pass flatus ("to fart"), though volume and frequency vary greatly among individuals. It is also normal for intestinal gas to have a feculent or unpleasant odor, which may be intense. The noise commonly associated with flatulence ("blowing a raspberry") is produced by the anus and buttocks, which act together in a manner similar to that of an embouchure. Both the sound and odor are sources of embarrassment, annoyance or amusement (flatulence humor). There are several general symptoms related to intest ...
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Spirit Possession
Spirit possession is an unusual or altered state of consciousness and associated behaviors purportedly caused by the control of a human body by spirits, ghosts, demons, or gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Christianity,Mark 5:9, Luke 8:30 Haitian Vodou, Hinduism, Islam, Wicca, and Southeast Asian, African, and Native American traditions. Depending on the cultural context in which it is found, possession may be considered voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. In a 1969 study funded by the National Institute of Mental Health, spirit possession beliefs were found to exist in 74% of a sample of 488 societies in all parts of the world, with the highest numbers of believing societies in Pacific cultures and the lowest incidence among Native Americans of both North and South America. As Pentecostal and Charismatic Christian churches move into both Africa ...
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Depression (mood)
Depression is a mental state of low mood and aversion to activity, which affects more than 280 million people of all ages (about 3.5% of the global population). Classified medically as a mental and behavioral disorder, the experience of depression affects a person's thoughts, behavior, motivation, feelings, and sense of well-being. The core symptom of depression is said to be anhedonia, which refers to loss of interest or a loss of feeling of pleasure in certain activities that usually bring joy to people. Depressed mood is a symptom of some mood disorders such as major depressive disorder and dysthymia; it is a normal temporary reaction to life events, such as the loss of a loved one; and it is also a symptom of some physical diseases and a side effect of some drugs and medical treatments. It may feature sadness, difficulty in thinking and concentration and a significant increase or decrease in appetite and time spent sleeping. People experiencing depression may have ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Spawning (gaming)
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game world. All player characters typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty. The term was coined by id Software within the context of its game, ''Doom''. Spawn points ''Spawn points'' are areas in a level where players spawn. In levels designed for team play, these points are usually grouped so that each team spawns in their own tight area of the level. Spawn points are typically reserved for one team at any time and often have the ability to change hands to the other team. Some games even allow spawn points to be created by players; using ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Head-up Display (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damaged ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less proce ...
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