AEW Fight Forever
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AEW Fight Forever
''AEW Fight Forever'' is an upcoming professional wrestling sports video game developed by Yuke's and published by THQ Nordic. The game will be the debut title on home consoles and personal computers from American professional wrestling promotion All Elite Wrestling (AEW). It is scheduled to be released in 2023 for PlayStation 4, PlayStation 5, Microsoft Windows, Xbox One, Xbox Series X/S, and Nintendo Switch. Gameplay ''Fight Forever'' features arcade-style gameplay, with nine match types in the launch version. These include singles match, tag team match, ladder match, Casino Battle Royale, and Exploding Barbed Wire Deathmatch. The game also features online play and intergender wrestling, the first Yuke's game since '' WWE SmackDown vs. Raw 2009'' to do so. The game features a full creation suite, including wrestlers, movesets, entrances, and arenas. A career mode will allow players to take their own created wrestler through the AEW schedule. ''Fight Forever'' will als ...
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Yuke's
Yuke's Co. Ltd. is a Japanese video game developer based in Osaka. It was established on 26 February 1993 by Yukinori Taniguchi. The company is best known for developing the ''WWE 2K, WWE'' video game series, based on the professional wrestling promotion WWE, of the same name, until 2018. History Founded in 1993, Yuke's was named after founder Yukinori Taniguchi's high school nickname. The first two games that the company developed were the platform game ''Hermie Hopperhead'' and the pro wrestling game ''Toukon Retsuden''. The latter title was a best-seller in Japan. Though Activision purchased the rights to publish the game in North America and began localization work, only the first game was localized, becoming ''Power Move Pro Wrestling'' with a different roster of wrestlers. Beginning in 2000, Yuke's began to develop wrestling games for THQ based on the World Wrestling Federation (WWF; now WWE). They were recommended to THQ by Syn Sophia, Aki, who had developed their own lin ...
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Tag Team Match
Many types of wrestling matches, sometimes called "concept" or " gimmick matches" in the jargon of the business, are performed in professional wrestling. Some gimmick matches are more common than others and are often used to advance or conclude a storyline. Throughout professional wrestling's decades long history, some gimmick matches have spawned many variations of the core concept. Singles match The singles match is the most common of all professional wrestling matches, which involves only two competitors competing for one fall. A victory is obtained by pinfall, submission, knockout, countout, or disqualification. Some of the most common variations on the singles match is to restrict the possible means for victory. Duchess of Queensbury Rules match A Duchess of Queensbury Rules match is a singles match contested under specific, often disclosed rules is replaced by a title usually meant to sound traditional for one combatant. A wrestler challenging another wrestler to a ma ...
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WCW/nWo Revenge
''WCW/nWo Revenge'' is a professional wrestling video game released in 1998 for the Nintendo 64 game console. It is the sequel to 1997's '' WCW vs. nWo: World Tour''. Like its predecessor, ''Revenge'' features AKI's proprietary grappling system; as well as heavily improved graphics, a championship mode, and a large roster of wrestlers (real and fictional). ''Revenge'' gained critical praise and tremendous commercial success. According to a 1999 article by IGN, ''Revenge'' was the best-selling wrestling game for the N64 console, and at the time, was the top selling third-party Nintendo game ever.IGN StafThe History of WrestlemaniaIGN.com (September 24, 1999). Retrieved on 2-13-11. ''Revenge'' was the last AKI-developed WCW game for the Nintendo 64. The next AKI wrestling game released for the console, '' WWF WrestleMania 2000'', sported THQ's newly acquired World Wrestling Federation license. Background At the time of the game's release, the Monday Night Wars were starting to ...
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Hikaru Shida
is a Japanese professional wrestler, martial artist, actress, and model, currently signed to All Elite Wrestling (AEW), where she is a former and the longest-reigning AEW Women's World Champion. On February 25, 2021, she became the longest reigning overall champion in AEW history, breaking the previous record of 277 days set by former AEW World Champion Jon Moxley. Her women's championship reign currently stands as the longest championship reign in AEW at 372 days. She also works for the Makai company, and makes appearances for the Oz Academy and Pro Wrestling Wave Professional wrestling promotion, promotions. She started her professional wrestling career in 2008, when she joined the Ice Ribbon promotion, after taking part in a film titled ''Three Count'', set in the world of professional wrestling. She remained with the promotion until 2014, becoming a one-time ICE×60 Champion and four-time International Ribbon Tag Team Champion. Outside of Ice Ribbon, Shida has held the Wave ...
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Chris Jericho
Christopher Keith Irvine (born November 9, 1970), better known by the ring name Chris Jericho, is an American-Canadian professional wrestler and singer. He is currently signed to All Elite Wrestling (AEW), where he is the leader of the Jericho Appreciation Society stable. Noted for his over-the-top rock star persona, in-ring technical wrestling prowess, and his ability to reinvent his character throughout the course of his career, Jericho has been named by journalists and industry colleagues as one of the greatest professional wrestlers of all time. During the 1990s, Jericho performed for American organizations Extreme Championship Wrestling (ECW) and World Championship Wrestling (WCW), as well as for promotions in countries such as Canada, Japan, and Mexico. At the end of 1999, he made his debut in the World Wrestling Federation (WWF). In 2001, he became the first Undisputed WWF Champion, and thus the final holder of the WCW World Heavyweight Championship (then referred to ...
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Syn Sophia
, formerly AKI Corporation and The Man Breeze, is an independent video game development studio located in Kichijōji, Tokyo, Japan, founded on June 19, 1995. The company is best known for its popular wrestling games in the late 1990s and early-mid-2000s, starting with the release of '' Virtual Pro-Wrestling'' in 1996. The title was the first entry in the ''Virtual Pro Wrestling'' series. The company's take on World Championship Wrestling proved successful in the late 1990s with the release of several games, culminating in '' WCW/nWo Revenge'' for the Nintendo 64. As a result, the World Wrestling Federation ended their twelve-year relationship with Acclaim Entertainment and partnered with THQ/AKI in 1999. The relationship would continue AKI's reputation for quality wrestling games, which ended with the release of '' WWF No Mercy''.McLaughlin, RuIGN Presents the History of Wrestling GamesIGN (November 12, 2008). Retrieved on 2-03-11. History The company went public in 1998 and o ...
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Virtual Pro Wrestling
is a professional wrestling video game series developed by AKI Corporation and published by Asmik Ace exclusively in Japan. The series started in 1996 with the release of the first ''Virtual Pro Wrestling'' for the PlayStation. It was localized in the West as ''WCW vs. the World''. Two other games in the series were released exclusively for the Nintendo 64, ''Virtual Pro Wrestling 64'' and '' Virtual Pro Wrestling 2''. All games in the series feature characters largely based on real-life wrestlers working for Japanese professional wrestling promotions. The series has been highly regarded for its gameplay engine, featuring weak/strong attacks and maneuvers and the Nintendo 64 games have been popular import titles. The games served as the basis for several games published by THQ and based on the American wrestling promotions World Championship Wrestling (WCW) and the World Wrestling Federation (WWF). The first game in the series was released outside Japan as ''WCW vs. the World'' ...
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WWF No Mercy (video Game)
''WWF No Mercy'' is a professional wrestling video game released in 2000 by THQ for the Nintendo 64. It is based on the World Wrestling Federation (WWF, now WWE) and is named after the company's annual event of the same name. Developed by Asmik Ace Entertainment and AKI Corporation, ''No Mercy'' is the last in a series of Nintendo 64 wrestling games from the companies that started with '' WCW vs. nWo: World Tour''. ''No Mercy'' features various improvements over its predecessor, 1999's '' WWF WrestleMania 2000'', such as improved graphics, a "Championship" mode that allows players to participate in various branching storylines, and a more in-depth character creation mode. The improvements made to the game, combined with the series' vaunted gameplay and controls garnered praise from critics upon release. Nevertheless, the game was slighty faulted for its blocky graphics, slowdown and the difficulty level of computer-controlled opponents. Overall, the game was critically well re ...
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Kenny Omega
Tyson Smith (born October 16, 1983), better known by the ring name Kenny Omega, is a Canadian-born professional wrestler. Omega is an executive vice president of All Elite Wrestling (AEW), in which he also performs. Omega is a former one-time AEW World Champion, one-time AEW World Tag Team Champion, and was one-third of the inaugural AEW World Trios Champions. Prior to joining AEW, Omega was known for his tenure in New Japan Pro-Wrestling (NJPW), during which he held the IWGP Heavyweight Championship, the IWGP Intercontinental Championship, the inaugural IWGP United States Heavyweight Champion, as well as several other titles. Also known for his video games-inspired persona, he was a member of the Bullet Club stable, later serving as the group's leader. Throughout his career, Omega has also performed as part of independent promotions worldwide, including DDT Pro-Wrestling, Jersey All Pro Wrestling, and Pro Wrestling Guerrilla, as well as larger national and international ...
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WWE SmackDown Vs
World Wrestling Entertainment, Inc., d/b/a as WWE, is an American professional wrestling promotion. A global integrated media and entertainment company, WWE has also branched out into other fields, including film, American football, and various other business ventures. The company is additionally involved in licensing its intellectual property to companies to produce video games and action figures. The promotion was founded in 1953 as the Capitol Wrestling Corporation. It is the largest wrestling promotion in the world with its main roster divided up into two primary touring groups, along with a developmental roster based in Orlando, Florida (referred to by WWE as "brands"). Overall, WWE is available in more than 1 billion homes worldwide in 30 languages. The company's global headquarters is located in Stamford, Connecticut, with offices in New York, Los Angeles, Mexico City, Mumbai, Shanghai, Singapore, Dubai and Munich. As in other professional wrestling promotions, WW ...
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Intergender Wrestling
Intergender wrestling, also known as mixed wrestling, is a type of professional wrestling match between a man and a woman and may also refer to tag team matches with both men and women on each team. Intergender tag team matches are not to be confused with mixed tag team matches; there is a rule governing mixed tag team matches that restrict male and female competitors from attacking each other. If a tag is made, the other team has to automatically switch wrestlers, who should be of the same gender as the opposing team's legal wrestler. This type of tag team match continues to be popular in the present. On the other hand, male and female competitors in an intergender tag team match are free to wrestle and pin each other. History For most of its history, men and women would rarely compete against each other in professional wrestling, as it was deemed to be unfair and unchivalrous. Intergender wrestling was first utilized in the late-1970s/early-1980s by comedian Andy Kaufman. Kaufma ...
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Online Play
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop Free-to-play, freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special Game server, servers in order to function. The design of online games can range from simple text-based environments to the ...
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