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Attentive User Interface
Attentive user interfaces (AUI) are user interfaces that manage the user's attention. For instance, an AUI can manage notifications, deciding when to interrupt the user, the kind of warnings, and the level of detail of the messages presented to the user. Attentive user interfaces, by generating only the relevant information, can in particular be used to display information in a way that increase the effectiveness of the interaction. According to Roel Vertegaal, there are four main types of attentive user interfaces: * Visual attention * Turn management * Interruption decision interfaces * Visual detail management interfaces See also * Adaptive hypermedia * Attention management * Principles of attention stress The principles of attention stress is a user interface design theory to measure the amount of attention that is required to perform certain tasks in a web application. It is developed by Antradar Software in an attempt to benchmark the ease of use ... References Use ...
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User Interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology. Generally, the goal of user interface design is to produce a user interface that makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input ...
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Roel Vertegaal
Roeland "Roel" Vertegaal (born July 13, 1968) is a Dutch-Canadian Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of ... interaction designer, scientist, musician and entrepreneur working in the area of Human-Computer Interaction. He is best known for his pioneering work on flexible and paper computers, with systems such as PaperWindows (2004),Holman, D., Vertegaal, R. and Troje, N. (2005). PaperWindows: Interaction Techniques for Digital Paper. In Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems. ACM Press, 591–599. PaperPhone (2010)Lahey, B., Girouard, A., Burleson, W. and R. Vertegaal. (2011). PaperPhone: Understanding the Use of Bend Gestures in Mobile Devices with Flexible Electronic Paper Displays. In Proceedings of ACM CHI’11 Conference on Human Fac ...
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Turnaround Management
Turnaround management is a process dedicated to corporate renewal. It uses analysis and planning to save troubled companies and return them to solvency, and to identify the reasons for failing performance in the market, and rectify them. Turnaround management involves management review, root failure causes analysis, and SWOT analysis to determine why the company is failing. Once analysis is completed, a long term strategic plan and restructuring plan are created. These plans may or may not involve a bankruptcy filing. Once approved, turnaround professionals begin to implement the plan, continually reviewing its progress and make changes to the plan as needed to ensure the company returns to solvency. Turnaround Managers Turnaround Managers are also called Turnaround Practitioners, and often are interim managers who only stay as long as it takes to achieve the turnaround. Assignments can take anything from 3 to 24 months depending on the size of the organization and the complexity of ...
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Adaptive Hypermedia
Adaptive hypermedia (AH) uses hypermedia which is adaptive according to a ''user model''. In contrast to linear media, where all users are offered a standard series of hyperlinks, adaptive hypermedia (AH) tailors what the user is offered based on a model of the user's goals, preferences and knowledge, thus providing links or content most appropriate to the current user. Background Adaptive hypermedia is used in educational hypermedia, on-line information and help systems, as well as institutional information systems. Adaptive educational hypermedia tailors what the learner sees to that learner's goals, abilities, needs, interests, and knowledge of the subject, by providing hyperlinks that are most relevant to the user in an effort to shape the user's cognitive load. The teaching tools "adapt" to the learner. On-line information systems provide reference access to information for users with a different knowledge level of the subject. An adaptive hypermedia system should satisfy three ...
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Attention Management
Attention management refers to models and tools for supporting the management of attention at the individual or at the collective level (cf. attention economy), and at the short-term (quasi real time) or at a longer term (over periods of weeks or months). The ability to control distractions and stay focused is essential to produce higher quality results. A research conducted by Stanford shows that single-tasking is more effective and productive than multi-tasking. Different studies have been conducted in using Information and Communications Technology (ICT) for supporting attention, and in particular, models have been elaborated for supporting attention. Background The scarcity of attention is the underlying assumption for attention management; the researcher Herbert A. Simon pointed out that when there is a vast availability of information, attention becomes the more scarce resource as human beings cannot digest all the information. Fundamentally, attention is limited by the pro ...
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Principles Of Attention Stress
The principles of attention stress is a user interface design theory to measure the amount of attention that is required to perform certain tasks in a web application. It is developed by Antradar Software in an attempt to benchmark the ease of use of open source CMS products and to monitor the trend of UI designs. The attention stress theory is based on many psychological observations, of which the two most important ones are: * attention shift * selection threshold Attention shift addresses the issue of "getting lost", or the experience of a "broken flow". It is usually measured by the number of page refreshes or the amount of hand–eye coordination required to complete a task. According to attention shift, new pages cause more stress than pop-ups, and pop-ups are more "expensive" than things like inline-editing. Selection threshold deals with the matter of "being overwhelmed". It is observed that when the users are presented more than 4 choices at a time, their decisions ten ...
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User Interface Techniques
An interaction technique, user interface technique or input technique is a combination of Computer hardware, hardware and software elements that provides a way for computer users to accomplish a single task. For example, one can go back to the previously visited page on a Web browser by either Point-and-click, clicking a Button (computing), button, pressing a Computer keyboard keys, key, performing a mouse gesture or uttering a Hands-free computing, speech command. It is a widely used term in human-computer interaction. In particular, the term "new interaction technique" is frequently used to introduce a novel user interface design idea. Definition Although there is no general agreement on the exact meaning of the term "interaction technique", the most popular definition is from the computer graphics literature: A more recent variation is: The computing view From the computer's perspective, an interaction technique involves: * One or several input devices that capture u ...
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