Assassin's Creed III
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Assassin's Creed III
''Assassin's Creed III'' is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the ''Assassin's Creed'' series, and a direct sequel to 2011's '' Assassin's Creed: Revelations''. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release in November 2012. A remastered version of the game was released in 2019 for Windows, PlayStation 4, Xbox One and Nintendo Switch, and in 2021 for Google Stadia. The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, reliv ...
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Ubisoft Montreal
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs. The studio's initial products were low-profile children's games based on existing intellectual property. Ubisoft Montreal's break-out titles were 2002's ''Tom Clancy's Splinter Cell'' and 2003's '' Prince of Persia: The Sands of Time''. Subsequently, the studio continued to develop sequels and related games in both series, and developing its own intellectual properties such as ''Assassin's Creed'', ''Far Cry'', ''Watch Dogs'', and ''For Honor''. As of 2021, the studio employs more than 4,000 staff. The studio helped to establish Montreal as a creative city, and brought other video game developers to establish studios there. History Backgroun ...
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Future Publishing Limited
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and Ap ...
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Knights Templar
, colors = White mantle with a red cross , colors_label = Attire , march = , mascot = Two knights riding a single horse , equipment = , equipment_label = , battles = The Crusades, including: , anniversaries = , decorations = , battle_honours = , commander1 = Hugues de Payens , commander1_label = First Grand Master , commander2 = Jacques de Molay , commander2_label = Last Grand Master , commander3 = , commander3_label = , notable_commanders = The Poor Fellow-Soldiers of Christ and of the Temple of Solomon ( la, Pauperes commilitones Christi Templique Salomonici), also known as the Order of Solomon's Temple, the Knights Templar, or simply the Templars, was ...
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Order Of Assassins
The Order of Assassins or simply the Assassins ( fa, حَشّاشین, Ḥaššāšīn, ) were a Nizārī Ismāʿīlī order and sect of Shīʿa Islam that existed between 1090 and 1275 CE. During that time, they lived in the mountains of Persia and in Syria, and held a strict subterfuge policy throughout the Middle East through the covert murder of Muslim and Christian leaders who were considered enemies of the Nizārī Ismāʿīlī State. The modern term assassination is believed to stem from the tactics used by the Assassins. Nizārī Ismāʿīlīsm formed in the late 11th century after a succession crisis within the Fatimid Caliphate between Nizār ibn al-Mustanṣir and his half-brother, caliph al-Musta‘lī. Contemporaneous historians include Arabs ibn al-Qalanisi and Ali ibn al-Athir, and the Persian Ata-Malik Juvayni. The first two referred to the Assassins as ''batiniyya'', an epithet widely accepted by Ismāʿīlīs themselves. Overview The Nizari Isma'il ...
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Historical Fiction
Historical fiction is a literary genre in which the plot takes place in a setting related to the past events, but is fictional. Although the term is commonly used as a synonym for historical fiction literature, it can also be applied to other types of narrative, including theatre, opera, cinema, and television, as well as video games and graphic novels. An essential element of historical fiction is that it is set in the past and pays attention to the manners, social conditions and other details of the depicted period. Authors also frequently choose to explore notable historical figures in these settings, allowing readers to better understand how these individuals might have responded to their environments. The historical romance usually seeks to romanticize eras of the past. Some subgenres such as alternate history and historical fantasy insert intentionally ahistorical or speculative elements into a novel. Works of historical fiction are sometimes criticized for lack of authe ...
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Revelations
Revelation, in religion and theology, is the act of revealing through communication with supernatural entities. Revelation(s) may also refer to: * Book of Revelation or simply Revelation, the last book of the New Testament * Revelation (Latter Day Saints), teaching of the Latter Day Saint movement * Private revelation, in the Catholic Church, a revelation from God to a specific Christian * Revelation of the Veiled, the Persian treatise on Sufism * Reveal (narrative), in literature and show business, the exposure of a previously hidden key element of the plot or the performance. Books and comics * "Revelation", a poem by Liz Lochhead * ''Révélation$'', a book by Denis Robert and Ernest Backes concerning banking giant Clearstream Novels * ''Revelation'' (Sansom novel), a novel by C. J. Sansom * ''Revelation'' (Star Wars novel), eighth book in the Legacy of the Force series * ''Revelation'', a novel by Carol Berg * ''Revelation'', a novel by Bill Napier * ''Revelation'', a nov ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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The Inquirer
''The Inquirer'' (stylized as TheINQUIRER) was a British technology tabloid website founded by Mike Magee after his departure from ''The Register'' (of which he was one of the founding members) in 2001. In 2006 the site was acquired by Dutch publisher ''Verenigde Nederlandse Uitgeverijen'' (VNU). Mike Magee later left The Inquirer in February 2008 to work on the ''IT Examiner''. Historically, the magazine was entirely Internet-based with its journalists living all over the world and filing copy online, though in recent years it has been edited from Incisive Media's offices in London. Although traditionally a ' red top', under ''Incisive Media'' it has put more weight behind its journalism, reducing the number of jibes at companies, and moved instead towards sponsored online debates in association with high-profile organisations, most recently, Intel. ''The Inquirer'' ceased publishing on 19 December 2019, partly due to declining digital advertising revenues. Scoops Sony lap ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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