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Anteater (video Game)
''Anteater'' (''The Anteater'' in Britain, ''Ameisenbär'' in Germany) is an arcade video game designed by Chris Oberth and released in 1982 by Tago Electronics. The player steers the tongue of the eponymous creature through a maze, retracting it when dangers approach. Though the arcade game was not a hit, it spawned a number of direct clones for home computers; Sierra's '' Oils Well'' became better known than the original. Oberth wrote an Apple II version of his own game for Datamost using a different title. Gameplay left, Arcade gameplay The player controls an anteater that elongates its tongue through a maze-like ant colony in search of ants. Only the tip of the tongue can eat an ant. If an ant touches any other part of the tongue, then the player loses a life. Pressing the second button quickly retracts the anteater's tongue. Worms can only be eaten from behind. Eating queen ants at the very bottom of the nest temporarily removes all ants and worms from the screen. Once the ...
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Stern (game Company)
Stern is the name of two different but related arcade gaming companies. Stern Electronics, Inc. manufactured arcade video games and pinball machines from 1977 until 1985, and was best known for '' Berzerk''. Stern Pinball, Inc., founded in 1999, is a manufacturer of pinball machines in North America. Stern Electronics, Inc. Stern Electronics was formed when the Stern family bought the financially troubled Chicago Coin in 1977. Chicago Coin's assets were purchased at bankruptcy sales forming the core inventory of Stern Electronics, Inc.; however, as a separate company, they did not assume any of the debt Chicago Coin had amassed. The first two games made by Stern were ''Stampede'' and ''Rawhide'', both originally made by Chicago Coin, which only had changes made to their branding and logos. After a weak start, Stern Electronics' sales started picking up by the end of 1977. By 1978, they had switched over to fully solid-state electronics for their games. In 1979, Stern acquired ...
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William Tell Overture
The ''William Tell'' Overture is the overture to the opera ''William Tell'' (original French title ''Guillaume Tell''), whose music was composed by Gioachino Rossini. ''William Tell'' premiered in 1829 and was the last of Rossini's 39 operas, after which he went into semi-retirement (he continued to compose cantatas, sacred music and secular vocal music). The overture is in four parts, each following without pause. There has been repeated use (and sometimes parody) of parts of this overture in both classical music and popular media. It was the theme music for ''The Lone Ranger'' in radio, television and film, and has become widely associated with horseback riding since then. Two different parts were also used as theme music for the British television series ''The Adventures of William Tell'', the fourth part (popularly identified in the US with ''The Lone Ranger'') in the UK, and the third part, rearranged as a stirring march, in the US. Franz Liszt prepared a piano transcripti ...
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Maria Blasucci
Maria Blasucci is an American actress and comedy writer. She is best known for roles in television shows including ''Family Tree'' on HBO and ''Ghost Ghirls'' on Yahoo Screen. Her basketball team is the subject of ''The Pistol Shrimps'', a documentary produced by Morgan Spurlock that premiered at the 2016 Tribeca Film Festival. She was an on-set writer for '' Neighbors 2: Sorority Rising''. She currently stars in the Comedy Central series ''Drunk History'' and can be seen as Jessica Mundt in ''Mascots'' on Netflix. She is a co-founder of the Earios podcast network where she co-hosts The Big Ones as well as serves as producer and fan favorite of WebCrawlers. She is a frequent guest star on the podcast ''Spontaneanation'' hosted by Paul F. Tompkins on Earwolf. She graduated from Marymount High School and earned a degree in theater arts at Loyola Marymount University in 2008. She studied improv comedy at IO West. Maria holds the high score record for ''Anteater Anteater ...
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Diamond Mine (video Game)
{{Infobox video game , title = Diamond Mine , image = , caption = , developer = Mike Williams , publisher = MRM SoftwareBlue Ribbon , designer = , series = , engine = , released = 1984 , genre = Maze , modes = Single-player , platforms = Acorn Electron, Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 16/ Plus/4 ''Diamond Mine'' is a maze video game first published by MRM Software for the Acorn Electron and BBC Micro home computers in 1984. ''Diamond Mine'' was reissued by Blue Ribbon in 1985 and ported to other systems in 1985 and 1986. Blue Ribbon released a sequel, ''Diamond Mine II'', at the same time. Both games are similar to the 1983 game '' Oil's Well'', which itself is a re-themed version of the 1982 ''Anteater'' arcade game. Gameplay The aim of the game is to guide a pipe through a maze-like mine to collect diamonds while avoiding hitting the walls or the patrolling m ...
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Blue Ribbon (software House)
{{Infobox company , name = Blue Ribbon Software , logo = , caption = , type = , genre = Video game publisher , fate = , predecessor = , successor = , foundation = 1985 , founder = , defunct = 1991 , location_city = Doncaster, South Yorkshire , location_country = UK , location = , locations = , area_served = , key_people = , industry = , products = , services = , revenue = , operating_income = , net_income = , aum = , assets = , equity = , owner = , num_employees = , parent = , divisions = , subsid = , homepage = , footnotes = , intl = Blue Ribbon was the budget computer software publishing label of CDS Micro Systems. The label launched in 1985 mostly made up of games from the ...
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Aardvark (video Game)
''Aardvark'' is a maze video game for the Commodore 64, and Commodore 16 published by Bug-Byte in 1986. ''Aardvark'' is based on 1982 arcade game ''Anteater'' and 1983 Atari 8-bit family ''Ardy The Aardwark'' designed by Chris Oberth''. Gameplay The player must collect ant larva using the snout of an aardvark The aardvark ( ; ''Orycteropus afer'') is a medium-sized, burrowing, nocturnal mammal native to Africa. It is the only living species of the order Tubulidentata, although other prehistoric species and genera of Tubulidentata are known. Unlike .... References 1986 video games Bug-Byte Software games Commodore 16 and Plus/4 games Commodore 64 games Fictional aardvarks Single-player video games Video game clones Video games about ants Video games about insects Video games developed in the United Kingdom {{8bitcomputer-game-stub ...
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Bug-Byte
Bug-Byte Software Ltd. was a video game company founded in 1980 by Tony Baden and Tony Milner, two Oxford chemistry graduates. It was one of the first to develop a range of 8-bit computer games during the early 1980s, for Sinclair, Commodore and other home computer brands, particularly for the Spectrum. Among the better known titles are ''Manic Miner'' and '' Twin Kingdom Valley''. The company was based in Mulberry House, Canning Place, Liverpool, England, and helped found a number of software houses in that region. In 1983, programmer Eugene Evans and two of the senior staff left to form Imagine Software. Later in the year Matthew Smith, a freelance developer who wrote ''Manic Miner'', left to join Software Projects. In June 1985, after a difficult trading season and a shake-out in the industry, the company went into voluntary liquidation, and the rights to their name and logo were purchased by Argus Press PLC. Argus continued to release both new games and budget versions of t ...
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Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first personal computer with a bitmapped color GUI, using a version of Digital Research's GEM (desktop environment), GEM from February 1985. The Atari 1040ST, released in 1986 with 1 MB of RAM, was the first home computer with a cost-per-kilobyte of less than US$1. "ST" officially stands for "Sixteen/Thirty-two", referring to the Motorola 68000's 16-bit computing, 16-bit external bus and 32-bit computing, 32-bit internals. The system was designed by a small team led by Shiraz Shivji. Alongside the Macintosh, Amiga, Apple IIGS, and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16- or 32-bit processors, 256 Kilobyte, KB or more of RAM, and computer mouse, mouse-controlled graphical user interfaces. The ST was ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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Oil's Well
''Oil's Well'' (a pun on "all's well") is a video game published by Sierra On-Line in 1983. The game was written for the Atari 8-bit family by Thomas J. Mitchell. ''Oil's Well'' is similar to the 1982 arcade game ''Anteater'', re-themed to be about drilling for oil instead of a hungry insectivore. Ports were released in 1983 for the Apple II and Commodore 64, in 1984 for ColecoVision and the IBM PC (as a self-booting disk), then in 1985 for MSX and the Sharp X1. A version with improved visuals and without Mitchell's involvement was released for MS-DOS in 1990. Gameplay The player collects oil for a drilling operation by moving the drill head through a maze using four directional control buttons. The drill bit is trailed by a pipeline connecting it to the base. Subterranean creatures populate the maze; the head can destroy the creatures, but the pipeline is vulnerable. As the player traverses the maze, the pipe grows longer, but pressing a button quickly retracts the head. There ...
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Atari 8-bit Family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 central processing unit, CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboar ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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