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Amiga Programming Languages
This article deals with programming languages used in the Amiga line of computers, running the AmigaOS operating system and its derivatives AROS and MorphOS. It is a split of the main article Amiga software. See also related articles Amiga productivity software, Amiga music software, Amiga Internet and communications software and Amiga support and maintenance software for other information regarding software that runs on Amiga. History Many games and software, especially in the early years of the Amiga were written to directly access the hardware instead of using the operating system for graphics and input. Consequently games could achieve much faster and smoother game-play, but at the cost of compatibility with newer Amiga models. Cross-platform libraries and programming facilities Several cross-platform libraries and facilities are available for Amiga: * MUI and ReAction are Amiga standard Object Oriented systems for building graphical interfaces. * SDL libraries are widely u ...
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Amiga
Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by t ...
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Runtime Library
In computer programming, a runtime library is a set of low-level routines used by a compiler to invoke some of the behaviors of a runtime environment, by inserting calls to the runtime library into compiled executable binary. The runtime environment implements the execution model, built-in functions, and other fundamental behaviors of a programming language. During execution ( run time) of that computer program, execution of those calls to the runtime library cause communication between the executable binary and the runtime environment. A runtime library often includes built-in functions for memory management or exception handling. Therefore, a runtime library is always specific to the platform and compiler. The runtime library may implement a portion of the runtime environment's behavior, but if one reads the code of the calls available, they are typically only thin wrappers that simply package information, and send it to the runtime environment or operating system. Howeve ...
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Cubic IDE
Cubic IDE is a modular development environment ( IDE) for AmigaOS (versions 3.5 and 3.9 only) and MorphOS. Its central editor is GoldED 8, which supports file type centric configuration. The specific features for developers include syntax highlighting for several programming languages (e.g. Hollywood), folding, a symbol browser, a project explorer, an installation assistant (to create installations), support for creating Rexx macros and autodoc documentation, makefile generation, dialogs to set compiler options, automatic completion of OS symbols and clickable compiler output (jump to error). Compiler integration is available for popular C/ C++ compilers for the supported platforms: GCC, vbcc, SAS/C and StormC3. Several free compilers for AmigaOS3, PowerUP, WarpOS and MorphOS MorphOS is an AmigaOS-like computer operating system (OS). It is a mixed proprietary and open source OS produced for the Pegasos PowerPC (PPC) processor based computer, PowerUP accelerator equipped A ...
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Integrated Development Environment
An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools and a debugger. Some IDEs, such as NetBeans and Eclipse, contain the necessary compiler, interpreter, or both; others, such as SharpDevelop and Lazarus, do not. The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated. Many modern IDEs also have a class browser, an object browser, and a class hierarchy diagram for use in object-oriented software development. Overview Integrated development environments are designed to maximize programmer productivity by providing tight-knit components with similar user interfaces. IDEs present a single pro ...
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Origyn Web Browser
Origyn Web Browser (OWB) is a discontinued web browser that was synchronized with WebKit and sponsored by the technology company Pleyo. OWB provides a meta-port to an abstract platform with the aim of making porting to embedded or lightweight systems faster and easier. This port is used for embedded devices such as set-top boxes, and other consumer electronics. OWB has also found popularity on the AmigaOS-like operating systems. Current versions include AmigaOS, AROS and MorphOS official ports. When Sand-labs disappeared, MorphOS developer Fabien Coeurjoly took over and eventually renamed project to Odyssey Web Browser when it did not have any original Sand-labs code left. History OWB was created by Pleyo, a French software firm located in Montpellier, France in 2006. Versions Milestone versions of Origyn Web Browser: *Robespierre – November 22, 2007 *Blastoise – July 1, 2008 *DoDuo – July 1, 2008 *Galekid – December 19, 2008 *Galegon – February 11, 2009 *Galekin ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' tha ...
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Free Software
Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software (including profiting from them) regardless of how much is paid to obtain the program.Selling Free Software
(gnu.org)
Computer programs are deemed "free" if they give end-users (not just the developer) ultimate control over the software and, subsequently, over their devices. The right to study and modify a computer program entails that source code< ...
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OpenAL
OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation (degradation of sound over distance), the Doppler effect (change in frequency as a result of motion), and material densities. OpenAL aimed to originally be an open standard and open-source replacement for proprietary (and generally incompatible with one another) 3D audio APIs such as DirectSound and Core Audio, though in practice has largely been implemented on various platforms as a wrapper around said proprietary APIs or as a proprietary and vendor-specific fork. While the reference implementation later became proprietary, there are open source implementations such as OpenAL Soft available. History OpenAL was originally d ...
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AROS Research Operating System
AROS Research Operating System (AROS, pronounced "AR-OS") is a free and open-source multi media centric implementation of the AmigaOS 3.1 application programming interface ( API). Designed to be portable and flexible. , ports are available for personal computers (PCs) based on x86 and PowerPC, in native and hosted ''flavors'', with other architectures in development. In a show of full circle development, AROS has been ported to the Motorola 68000 series (m68k) based Amiga 1200, and there is also an ARM port for the Raspberry Pi series. Name and identity AROS originally stood for Amiga Replacement OS, but to avoid any trademark issues with the Amiga name, it was changed to the recursive acronym AROS Research Operating System. The mascot of AROS is an anthropomorphic cat named Kitty, created by Eric Schwartz and officially adopted by the AROS Team in December 2002. Used in the core AROS About and installer tools, it was also adopted by several AROS community sites and ...
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Gallium3D
Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers. Its most important users are two graphics drivers mostly developed and funded by Intel and AMD for their respective hardware (AMD promotes their Mesa drivers Radeon and RadeonSI over the deprecated AMD Catalyst, and Intel has only supported the Mesa driver). Proprietary graphics drivers (e.g., Nvidia GeForce driver and Catalyst) replace all of Mesa, providing their own implementation of a graphics API. An open-source effort to write a Mesa Nvidia driver called Nouveau is mostly developed by the community. Besides 3D applications such as games, modern display servers ( X.org's Glamor or Wayland's Weston) use OpenGL/ EGL; therefore all graphics typically go through Mesa. Mesa is hosted by freedesktop.org and was initiated in August 1993 by ...
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