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Amiga Custom Chips
In addition to the Amiga chipsets, various specially designed chips have been used in Commodore Amiga computers that do not belong to the 'Amiga chipset' in a tight sense. System logic Gary CSG 5719 ''Gary'', short for ''Gate Array'', has been used in the Amiga 500, 2000(B) and CDTV. Gary provides glue logic for bus control and houses supporting functions for the floppy disk drive. It integrates many functions built discretely in the earlier Amiga 1000 in order to reduce costs. Fat Gary ''Fat Gary'' was Gary's upgrade for the 32-bit A3000/T and A4000/T. Gayle ''Gayle'' replaced Gary in the A600 and A1200. It also incorporates the control logic for the PCMCIA and internal ATA interface on these systems. Akiko ''Akiko'' is the CD32's all-purpose 'glue' chip and forms part of the AGA chipset used in that system. Akiko is responsible for implementing system glue logic that in previous Amiga models were found in the discrete chips Budgie, Gayle and the two CIAs. In detail, it i ...
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Amiga Original Chipset
The Original Chip Set (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly improved Enhanced Chip Set (ECS) and greatly improved Advanced Graphics Architecture (AGA). The original chipset appeared in Amiga models built between 1985 and 1990: the Amiga 1000, Amiga 2000, Amiga CDTV, and Amiga 500. Overview of chips The chipset which gave the Amiga its unique graphics features consists of three main "custom" chips; ''Agnus'', ''Denise'', and ''Paula''. Both the original chipset and the enhanced chipset were manufactured using NMOS logic technology by Commodore's chip manufacturing subsidiary, MOS Technology. According to Jay Miner, the OCS chipset was fabricated in 5 µm manufacturing process while AGA Lisa was implemented in 1.5 µm process. All three custom chips were originally packaged in 48-pin DIPs; later versions of Agnus, known as Fat A ...
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PC Card
In computing, PC Card is a configuration for computer parallel communication peripheral interface, designed for laptop computers. Originally introduced as PCMCIA, the PC Card standard as well as its successors like CardBus were defined and developed by the Personal Computer Memory Card International Association (PCMCIA). It was originally designed as a standard for memory-expansion cards for computer storage. The existence of a usable general standard for notebook peripherals led to many kinds of devices being made available based on their configurability, including network cards, modems, and hard disks. History The PCMCIA 1.0 card standard was published by the Personal Computer Memory Card International Association in November 1990 and was soon adopted by more than eighty vendors. It corresponds with the Japanese JEIDA memory card 4.0 standard. SanDisk (operating at the time as "SunDisk") launched its PCMCIA card in October 1992. The company was the first to introduce a writ ...
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Arbiter (electronics)
Arbiters are electronic devices that allocate access to shared resources. Bus arbiter A bus arbiter is a device used in a multi-master bus system to decide which bus master will be allowed to control the bus for each bus cycle. The most common kind of bus arbiter is the memory arbiter in a system bus system. A memory arbiter is a device used in a shared memory system to decide, for each memory cycle, which CPU will be allowed to access that shared memory. Some atomic instructions depend on the arbiter to prevent other CPUs from reading memory "halfway through" atomic read-modify-write instructions. A memory arbiter is typically integrated into the memory controller/DMA controller. Some systems, such as conventional PCI, have a single centralized bus arbitration device that one can point to as "the" bus arbiter. Other systems use decentralized bus arbitration, where all the devices cooperate to decide who goes next. When every CPU connected to the memory arbiter has synch ...
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EBay
eBay Inc. ( ) is an American multinational e-commerce company based in San Jose, California, that facilitates consumer-to-consumer and business-to-consumer sales through its website. eBay was founded by Pierre Omidyar in 1995 and became a notable success story of the dot-com bubble. eBay is a multibillion-dollar business with operations in about 32 countries, as of 2019. The company manages the eBay website, an online auction and shopping website in which people and businesses buy and sell a wide variety of goods and services worldwide. The website is free to use for buyers, but sellers are charged fees for listing items after a limited number of free listings, and an additional or separate fee when those items are sold. In addition to eBay's original auction-style sales, the website has evolved and expanded to include: instant "Buy It Now" shopping; shopping by Universal Product Code, ISBN, or other kind of SKU number (via Half.com, which was shut down in 2017); and othe ...
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Dave Haynie
Dave Haynie is an American electrical engineer and was chief engineer at Commodore International. He is vocal in the Amiga community. See also * Metabox (on German Wikipedia) * PIOS The International Open Series (often referred to as Pontins International Open Series or PIOS for sponsorship purposes), was a series of snooker tournaments that ran from the 2001/02 season until the 2009/10 season. It was originally called the ... (on Spanish Wikipedia) References External links Long interview with Dave Haynie (in French)Carsten Schlote's homepage with details on the Metabox 1000 OS 'CaOS'




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7400 Series
The 7400 series of integrated circuits (ICs) are a popular logic family of transistor–transistor logic (TTL) logic chips. In 1964, Texas Instruments introduced the SN5400 series of logic chips, in a ceramic semiconductor package. A low-cost plastic package SN7400 series was introduced in 1966 which quickly gained over 50% of the logic chip market, and eventually becoming ''de facto'' standardized electronic components. Over the decades, many generations of pin-compatible descendant families evolved to include support for low power CMOS technology, lower supply voltages, and surface mount packages. Overview The 7400 series contains hundreds of devices that provide everything from basic logic gates, flip-flops, and counters, to special purpose bus transceivers and arithmetic logic units (ALU). Specific functions are described in a list of 7400 series integrated circuits. Some TTL logic parts were made with an extended military-specification temperature range. These pa ...
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Computational Overhead
In computer science, overhead is any combination of excess or indirect computation time, memory, bandwidth, or other resources that are required to perform a specific task. It is a special case of engineering overhead. Overhead can be a deciding factor in software design, with regard to structure, error correction, and feature inclusion. Examples of computing overhead may be found in Object Oriented Programming (OOP), functional programming, data transfer, and data structures. Software design Choice of implementation A programmer/software engineer may have a choice of several algorithms, encodings, data types or data structures, each of which have known characteristics. When choosing among them, their respective overhead should also be considered. Tradeoffs In software engineering, overhead can influence the decision whether or not to include features in new products, or indeed whether to fix bugs. A feature that has a high overhead may not be included – or needs a big ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Planar (computer Graphics)
In computer graphics, planar is the method of arranging pixel data into several ''bitplanes'' of RAM. Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel isn't in one specific location in RAM, but spread across the bitplanes that make up the display. Planar arrangement determines how pixel data is laid out in memory, not how the data for a pixel is interpreted; pixel data in a planar arrangement could encode either indexed or direct color. This scheme originated in the early days of computer graphics. The memory chips of this era can not supply data fast enough on their own to generate a picture on a TV screen or monitor from a large framebuffer. By splitting the data up into multiple planes, each plane can be stored on a separate memory chip. These chips can then be read in parallel at a slower rate, allowing graphical display on modest hardware, like game consoles of the third ...
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Packed Pixel
In packed pixel or chunky framebuffer organization, the bits defining each pixel are clustered and stored consecutively. For example, if there are 16 bits per pixel, each pixel is represented in two consecutive (contiguous) 8-bit bytes in the framebuffer. If there are 4 bits per pixel, each framebuffer byte defines two pixels, one in each nibble. The latter example is as opposed to storing a single 4-bit pixel in a byte, leaving 4 bits of the byte unused. If a pixel has more than one channel, the channels are interleaved when using packed pixel organization. Packed pixel displays were common on early microcomputer system that shared a single main memory for both the central processing unit (CPU) and display driver. In such systems, memory was normally accessed a byte at a time, so by packing the pixels, the display system could read out several pixels worth of data in a single read operation. Packed pixel is one of two major ways to organize graphics data in memory, the other bein ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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