Airwaves (Over The Edge)
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Airwaves (Over The Edge)
''Airwaves'' is a set of three role-playing game adventures published by Atlas Games in 1993 for the '' Over the Edge'' role-playing game system. Description ''Airwaves'' is a 16-page booklet of three adventures for the '' Over the Edge'' role-playing game system: * ''Airwaves'', written by Rembert Parker, describes the alien infiltration of a newly established television station on the island of Al Amarja. * ''House Call'', written by Dustin Browder, describes a pocket universe with intelligent fungi and Nazi shoe salesmen. * ''Unauthorized Broadcast'', written by Robin Laws, introduces a drug that grants its users strange mental powers. Reception In the October 1993 edition of ''Dragon'' (Issue 198), Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ... commented that "O ...
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Atlas Games
Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Eventually Atlas subsumed into Trident; Brynildson, Corrick, and their store - The Source Comics & Games - continued to support Atlas with their business experience and perspective. The company published the periodical '' EdgeWork'' for four issues. Games published Role-playing games * ''Ars Magica'' (The 5th edition won the 2004 Origins Award for Best Role-Playing Game.) * '' Feng Shui'' (The 2nd edition won the Gold ENnie Awards in 2016 for ''Best Rules'' and ''Best Setting''.) * '' Furry Pirates (Swashbuckling Adventure in the Furry Age of Piracy)'' * ''Magical Kitties Save the Day'' * ''Northern Crown'' * '' Over the Edge'' * '' P ...
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Over The Edge (game)
''Over the Edge'' is a surreal role-playing game of secrets and conspiracies, taking place on the mysterious Island of Al Amarja. It was created by Jonathan Tweet with Robin Laws, and published by Atlas Games. ''Over The Edge'' departed from the model of predefined character attributes and skills, in favour of player-chosen traits; and was among the first to be based on the dice pool, where the number of dice rolled, rather than how they are interpreted, is determined by the characters' abilities. Both ''Over the Edge'' and '' Vampire: The Masquerade'' were based upon a project between Jonathan Tweet and Mark Rein·Hagen which followed their development of ''Ars Magica'' for Lion Rampant. They share the concept of a dice pool, which they presumably inherit from that initial design. This game mechanic had previously been seen in West End Games' ''Ghostbusters'' and '' Star Wars,'' and FASA's Shadowrun roleplaying games. While ''Vampire'' has achieved far more popularity, '' ...
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Robin Laws
Robin D. Laws (born October 14, 1964 in Orillia, Ontario, Canada) is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist. Career Robin D. Laws has been a professional game designer and an author since the early 1990s. Game designer Robin D. Laws has been playing role-playing games since he was a teenager and has worked as a game designer since the early 1990s. John Nephew of Atlas Games convinced Jonathan Tweet to publish a game he had been writing about in ''Alarums & Excursions''; Laws talked with Tweet about the game in ''A&E'' and contributed to the final product as well, the result of which was '' Over the Edge'' (1992). Daedalus Games began when Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; while Garcia liked the idea, his first priority was his own setting, '' Nexus: The Infinite City'' which was published in 1994 with Garcia as the m ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Role-playing Game Adventures
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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