Air Assault On Crete
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Air Assault On Crete
''Air Assault on Crete'' is a wargame published by Avalon Hill in 1977 that simulates the Battle of Crete during World War II. Description ''Air Assault on Crete'' is a two-player wargame that simulates the German paratroop attack on Crete on May 20, 1941; one player takes on the defense of Crete by Allied forces, and the other player controls the invading German forces. The game provides a series of scenarios designed to simulate the various skirmishes and battles over the ten-day campaign at a company/battalion level. The 3-part mapboard uses a hex grid scaled to 1.6 kilometres per hex. Other components include a 24-page rulebook and over 500 die-cut counters. Each turn, the German player completes five phases, and then the Allied player completes three phases: * German Play Segment ** Aircraft Placement & Bombardment Phase ** Airborne Assault and Air Landing Phase ** Sea Movement Phase ** Movement Phase ** Combat Phase * Allied Play Segment ** Sea Movement Phase ** Movement P ...
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Air Assault On Crete
''Air Assault on Crete'' is a wargame published by Avalon Hill in 1977 that simulates the Battle of Crete during World War II. Description ''Air Assault on Crete'' is a two-player wargame that simulates the German paratroop attack on Crete on May 20, 1941; one player takes on the defense of Crete by Allied forces, and the other player controls the invading German forces. The game provides a series of scenarios designed to simulate the various skirmishes and battles over the ten-day campaign at a company/battalion level. The 3-part mapboard uses a hex grid scaled to 1.6 kilometres per hex. Other components include a 24-page rulebook and over 500 die-cut counters. Each turn, the German player completes five phases, and then the Allied player completes three phases: * German Play Segment ** Aircraft Placement & Bombardment Phase ** Airborne Assault and Air Landing Phase ** Sea Movement Phase ** Movement Phase ** Combat Phase * Allied Play Segment ** Sea Movement Phase ** Movement P ...
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The Best Of Board Wargaming
''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a sequel to the author's ''The Comprehensive Guide to Board Wargaming'' (1977). Reception Steve Jackson reviewed ''The Best of Board Wargaming'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 39. Jackson commented that "This one belongs in the library of the game club, collector, or serious designer. As a reference work for the average gamer, fantasy/SF or otherwise, I couldn't recommend it. Consumer Guide's '' Complete Book of Wargames'' ..is bigger, better, and half the price." References {{DEFAULTSORT:Best of Board Wargaming 1980 non-fiction books Books by Nicholas Palmer English-language ...
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Board Games Introduced In 1977
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Avalon Hill Games
Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit [or apple] trees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the Arthurian legend that first appeared in Geoffrey of Monmouth's influential 1136 ''Historia Regum Britanniae'' as a place of magic where King Arthur's sword Excalibur was made and later where Arthur was taken to recover from being gravely wounded at the Battle of Camlann. Since then, the island has become a symbol of Arthurian mythology, similar to Arthur's castle of Camelot. Avalon was associated from an early date with mystical practices and magical figures such as King Arthur's half-sister Morgan le Fay, Morgan, cast as the island's ruler by Geoffrey and some of the later authors inspired by him. Certain Briton traditions maintain that Arthur is an eternal king who had never truly died but King Arthur's messianic return, would ret ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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Descent On Crete
''Descent on Crete'' is a board wargame published by Simulations Publications Inc. (SPI) in 1978 that simulates the German airborne invasion of Crete during World War II. A game with two large maps, hundreds of counters, and complex rules, ''Descent on Crete'' initially sold well, but sales rapidly declined. Background In May 1941, German paratroopers invaded the island of Crete, defended by British forces. The first day of battle went well for the British, and they were confident that the invasion had been contained. But their failure to guard a key airfield allowed the Germans to capture it and fly in reinforcements and materiel, turning the battle in their favor. Description ''Descent on Crete'' is a two-player board wargame in which one player controls the German invaders and the other player controls the British defenders. The rules system was taken from SPI's previous publication, ''Highway to the Reich''. With 800 counters, two large 22" x 34" hex grid maps scaled at ...
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry by ...
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ...
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The General (magazine)
''The General'' (1964–1998) was a bi-monthly periodical devoted to supporting Avalon Hill's line of wargames, with articles on game tactics, history, and industry news. It was the first professionally produced wargaming magazine for the nascent cardboard and hex-map wargaming hobby. Over the years the magazine was variously called ''The Avalon Hill General'', ''Avalon Hill's General'', ''The General Magazine'', or simply ''General''. It was headquartered in Baltimore, Maryland. With the sale of Avalon Hill to Hasbro in 1998 the magazine ceased. Its unofficial heir was ''Operations Magazine'' published by Multi-Man Publishing to support the line of Avalon Hill games that remained in print, but that too went out of print in 2010, replaced by ''Special Ops'' magazine in 2011. History When the first issue was published, wargaming in the modern recreational sense was still in its infancy, and The Avalon Hill Game Company had been producing wargames for a mass market for only five ye ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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