Age Of Empires II
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Age Of Empires II
''Age of Empires II: The Age of Kings'' is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the '' Age of Empires'' series. ''The Age of Kings'' is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported. Despite using the same game engine and code similar to its predecessor's, development of ''The Age of Kings'' took a year longer than expected, forcing Ensemble Studios to release '' Age of Empires: The Rise of Rome'' in 1998 instead. The design team focused on resolving significant issues in ''Age of Empires'', but noted on release that some probl ...
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Ensemble Studios
Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when its development capabilities were officially disbanded. Ensemble developed many real-time strategy games, including the '' Age of Empires'' game series, ''Age of Mythology'', and ''Halo Wars''. In addition to game development, Ensemble Studios also made the Genie Game Engine used in '' Age of Empires'', '' Age of Empires II: The Age of Kings'', and '' Star Wars: Galactic Battlegrounds''. The studio sold 20 million games and was worth an estimated $500 million. Games Ensemble Studios developed the '' Age of Empires'' game series of real-time strategy titles, comprising '' Age of Empires'', '' Age of Empires II: The Age of Kings'' and ''Age of Empires III''. They also rele ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Infantry
Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and marine infantry. Although disused in modern times, heavy infantry also commonly made up the bulk of many historic armies. Infantry, cavalry, and artillery have traditionally made up the core of the combat arms professions of various armies, with the infantry almost always comprising the largest portion of these forces. Etymology and terminology In English, use of the term ''infantry'' began about the 1570s, describing soldiers who march and fight on foot. The word derives from Middle French ''infanterie'', from older Italian (also Spanish) ''infanteria'' (foot soldiers too inexperienced for cavalry), from Latin '' īnfāns'' (without speech, newborn, foolish), from which English also gets '' infant''. The individual-soldier term ''infantry ...
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Renaissance
The Renaissance ( , ) , from , with the same meanings. is a period in European history marking the transition from the Middle Ages to modernity and covering the 15th and 16th centuries, characterized by an effort to revive and surpass ideas and achievements of classical antiquity. It occurred after the Crisis of the Late Middle Ages and was associated with great social change. In addition to the standard periodization, proponents of a "long Renaissance" may put its beginning in the 14th century and its end in the 17th century. The traditional view focuses more on the early modern aspects of the Renaissance and argues that it was a break from the past, but many historians today focus more on its medieval aspects and argue that it was an extension of the Middle Ages. However, the beginnings of the period – the early Renaissance of the 15th century and the Italian Proto-Renaissance from around 1250 or 1300 – overlap considerably with the Late Middle Ages, conventionally da ...
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High Middle Ages
The High Middle Ages, or High Medieval Period, was the periodization, period of European history that lasted from AD 1000 to 1300. The High Middle Ages were preceded by the Early Middle Ages and were followed by the Late Middle Ages, which ended around AD 1500 (by historiography, historiographical convention). Key historical trends of the High Middle Ages include the medieval demography, rapidly increasing population of Europe, which brought about great social and political change from the preceding era, and the Renaissance of the 12th century, including the first developments of rural exodus and urbanization. By 1250, the robust population increase had greatly benefited the European economy, which reached levels that would not be seen again in some areas until the 19th century. That trend faltered during the Late Middle Ages because of a Crisis of the Late Middle Ages, series of calamities, most notably the Black Death, but also numerous wars as well as economic stagnation. Fro ...
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Feudalism
Feudalism, also known as the feudal system, was the combination of the legal, economic, military, cultural and political customs that flourished in medieval Europe between the 9th and 15th centuries. Broadly defined, it was a way of structuring society around relationships that were derived from the holding of land in exchange for service or labour. Although it is derived from the Latin word ''feodum'' or ''feudum'' (fief), which was used during the Medieval period, the term ''feudalism'' and the system which it describes were not conceived of as a formal political system by the people who lived during the Middle Ages. The classic definition, by François Louis Ganshof (1944), François Louis Ganshof (1944). ''Qu'est-ce que la féodalité''. Translated into English by Philip Grierson as ''Feudalism'', with a foreword by F. M. Stenton, 1st ed.: New York and London, 1952; 2nd ed: 1961; 3rd ed.: 1976. describes a set of reciprocal legal and military obligations which existed am ...
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Dark Age
The ''Dark Ages'' is a term for the Early Middle Ages, or occasionally the entire Middle Ages, in Western Europe after the fall of the Western Roman Empire that characterises it as marked by economic, intellectual and cultural decline. The concept of a "Dark Age" originated in the 1330s with the Italian scholar Petrarch, who regarded the post-Roman centuries as "dark" compared to the "light" of classical antiquity.. Reprinted from: The term employs traditional light-versus-darkness imagery to contrast the era's "darkness" (ignorance and error) with earlier and later periods of "light" (knowledge and understanding). The phrase ''Dark Age'' itself derives from the Latin ''saeculum obscurum'', originally applied by Caesar Baronius in 1602 when he referred to a tumultuous period in the 10th and 11th centuries. The concept thus came to characterize the entire Middle Ages as a time of intellectual darkness in Europe between the fall of Rome and the Renaissance that became especially p ...
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Real-time Strategy Game
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering, base-building, in-game technological development, and indirect ...
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Definitive Edition
Definitive may refer to: * ''Definitive'' (TV series), an American music television series * Definitive stamp, a postage stamp that is part of a regular issue of a country's stamps available for sale by the postal service See also * Definiteness (other) * Definition (other) A definition is a statement of the meaning of a term. Definition may also refer to: Science, mathematics and computing * In computer programming languages, a declaration that reserves memory for a variable or gives the body of a subroutine * D ...
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Lists Of Games Considered The Best
The following lists provide information about games considered the best for various types of games and criteria: *List of video games considered the best *List of Game of the Year awards (video games) *List of Game of the Year awards (board games) Game of the Year (abbreviated GotY) is a title awarded by various magazines, websites, and shows to a deserving game. Many publications award a single "Game of the Year" to a single title that they feel represents the pinnacle of gaming achievemen ... {{DEFAULTSORT:Games considered the best Top lists ...
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The Conquerors
A conqueror is a person who conquers. Conqueror, The Conqueror or The Conquerors may also refer to: Military * , various British Royal Navy ships * ''Conqueror''-class monitor, a Royal Navy ship class * , a US Navy coastal minesweeper * Conqueror tank, a British post-World War II heavy tank Arts and entertainment Film and television * ''The Conqueror'' (1917 film), a silent biographical western * ''The Conquerors'' (1932 film), an American frontier saga/western * ''The Conqueror'' (1956 film), a 1956 epic starring John Wayne as Genghis Khan * The Conqueror, a 1990 episode of the cartoon ''Captain Planet and the Planeteers'' * ''The Conquerors'' (TV series), a 2005 American series covering great leaders' lives * ''The Conquerors'' (2013 film), a French adventure/road movie comedy Music Albums * ''Conqueror'' (Jesu album), 2007 * ''Conqueror'' (Gates of Slumber album), 2008 * ''Conqueror'' (Band-Maid album), 2019 Songs * "Conqueror" (Estelle song), 2014 * "Conqueror ...
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