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Advice In Aspect-oriented Programming
In aspect and functional programming, advice describes a class of functions which modify other functions when the latter are run; it is a certain function, method or procedure that is to be applied at a given join point of a program. Use The practical use of advice functions is generally to modify or otherwise extend the behavior of functions which cannot or should not be readily modified or extended. For instance, the Emacspeak Emacs-addon makes extensive use of advice: it must modify thousands of existing Emacs modules and functions such that it can produce audio output for the blind corresponding to the visual presentation, but it would be infeasible to copy all of them and redefine them to produce audio output in addition to their normal outputs; so, the Emacspeak programmers define advice functions which run before and after. For a simple Emacs example: suppose after a user corrected a mis-spelled word using the Emacs ispell module, they wanted to re-spellcheck the entire ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code, instead separately specifying which code is modified via a " pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code of core functions. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into cohesive areas of functionality (so-called ''concerns''). Nearly all programming paradigms support some level of grouping and encapsulation of conce ...
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Upstream (software Development)
In software development, when software has been forked or uses a chain of libraries/ dependencies, upstream refers to an issue that occurs in software related to the chain. It is the direction that is toward the original authors or maintainers of software. It is usually used in the context of a version, a bug, or a patch. Upstream development allows other distributions to benefit from it when they pick up the future release or merge recent (or all) upstream patches. Likewise, the original authors (maintaining upstream) can benefit from contributions that originate from custom distributions, if their users send patches upstream. The term also pertains to bugs; responsibility for a bug is said to lie upstream when it is not caused through the distribution's porting, non-upstream modification or integration efforts. Examples * A patch ''sent upstream'' is offered to the original authors or maintainers of the software. If accepted, the authors or maintainers will include the p ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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Python Syntax And Semantics
The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some definite differences between the languages. It supports multiple programming paradigms, including structured, object-oriented programming, and functional programming, and boasts a dynamic type system and automatic memory management. Python's syntax is simple and consistent, adhering to the principle that "There should be one— and preferably only one —obvious way to do it." The language incorporates built-in data types and structures, control flow mechanisms, first-class functions, and modules for better code reusability and organization. Python also uses English keywords where other languages use punctuation, contributing to its uncluttered visual layout. The language provides robust error handling thr ...
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Lisp (programming Language)
Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. Originally specified in the late 1950s, it is the second-oldest high-level programming language still in common use, after Fortran. Lisp has changed since its early days, and many dialects have existed over its history. Today, the best-known general-purpose Lisp dialects are Common Lisp, Scheme, Racket, and Clojure. Lisp was originally created as a practical mathematical notation for computer programs, influenced by (though not originally derived from) the notation of Alonzo Church's lambda calculus. It quickly became a favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order function ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Flavors (programming Language)
Flavors is an early object-oriented extension to Lisp developed by Howard Cannon at the MIT Artificial Intelligence Laboratory for the Lisp machine and its programming language Lisp Machine Lisp. It is notable as the first programming language to include mixins. Symbolics used it for its Lisp machines, and eventually developed it into New Flavors; both the original and new Flavors were message-passing OO models. It was hugely influential in the development of the Common Lisp Object System (CLOS). Implementations of Flavors are also available for Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli .... New Flavors replaced message sending with calling generic functions. Flavors offers and daemons with the default method combination (called ). Flavors and CLOS feat ...
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Interlisp
Interlisp (also seen with a variety of capitalizations) is a programming environment built around a version of the programming language Lisp. Interlisp development began in 1966 at Bolt, Beranek and Newman (renamed BBN Technologies) in Cambridge, Massachusetts with Lisp implemented for the Digital Equipment Corporation (DEC) PDP-1 computer by Danny Bobrow and D. L. Murphy. In 1970, Alice K. Hartley implemented BBN LISP, which ran on PDP-10 machines running the operating system TENEX (renamed TOPS-20). In 1973, when Danny Bobrow, Warren Teitelman and Ronald Kaplan moved from BBN to the Xerox Palo Alto Research Center ( PARC), it was renamed Interlisp. Interlisp became a popular Lisp development tool for artificial intelligence (AI) researchers at Stanford University and elsewhere in the community of the Defense Advanced Research Projects Agency (DARPA). Interlisp was notable for integrating interactive development tools into an integrated development environment (IDE), such a ...
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Xerox PARC
Future Concepts division (formerly Palo Alto Research Center, PARC and Xerox PARC) is a research and development company in Palo Alto, California. It was founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, as a division of Xerox, tasked with creating computer technology-related products and hardware systems. Xerox PARC has been foundational to numerous revolutionary computer developments, including laser printing, Ethernet, the modern personal computer, graphical user interface (GUI) and desktop metaphor–paradigm, object-oriented programming, ubiquitous computing, electronic paper, amorphous silicon (a-Si) applications, the computer mouse, and very-large-scale integration (VLSI) for semiconductors. Unlike Xerox's existing research laboratory in Rochester, New York, which focused on refining and expanding the company's copier business, Goldman's "Advanced Scientific & Systems Laboratory" aimed to pioneer new technologies in advanced physics, mate ...
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BBN Lisp
BBN LISP (also stylized BBN-Lisp) was a dialect of the Lisp programming language by Bolt, Beranek and Newman Inc. in Cambridge, Massachusetts. It was based on L. Peter Deutsch's implementation of Lisp for the PDP-1 (called Basic PDP-1 LISP), which was developed from 1960 to 1964. Over time the language was expanded until it became its own separate dialect in 1966. BBN LISP is most notable for being the predecessor of Interlisp Interlisp (also seen with a variety of capitalizations) is a programming environment built around a version of the programming language Lisp. Interlisp development began in 1966 at Bolt, Beranek and Newman (renamed BBN Technologies) in Cambridge, .... Sources External links Manual Lisp programming language family Lisp (programming language) Dynamically typed programming languages Functional languages {{prog-lang-stub ...
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Warren Teitelman
Warren Teitelman (February 21, 1941 – August 12, 2013) was an American computer scientist known for his work on programming environments and the invention and first implementation of concepts including Undo / Redo, spelling correction, advising, online help, and DWIM ''(Do What I Mean)''. Early career and ARPANET Warren Teitelman presented a novel scheme for real time character recognition in his master's thesis submitted in 1966 at MIT. A rectangle, in which a character is to be drawn, is divided into two parts, one shaded and the other unshaded. Using this division a computer converts characters into ternary vectors (a list composed of 3 values: 0, 1, or −) in the following way. If a pen enters the shaded region, a 1 is added to the vector. When the unshaded region is entered, a 0 is appended. The thesis continued to be cited for several decades after its submission. He started as ARPA Principal Investigator from 1968 to 1978, and was responsible for the design and ...
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Pascal Costanza
Pascal Costanza is a research scientist at the ExaScience Lab at Intel Belgium. He is known in the field of functional programming in LISP as well as in the aspect-oriented programming (AOP) community for contributions to this field by applying AOP through Lisp 1. More recently, he has developed Context-oriented programming, with Robert Hirschfeld. His past involvements include specification and implementation of the languages Gilgul and Lava, and the design and application of the JMangler framework for load-time transformation of Java class files. He has also implemented ContextL, the first programming language extension for Context-oriented Programming based on CLOS, and aspect-oriented extensions for CLOS. He is furthermore the initiator and lead of Closer, an open source project that provides a compatibility layer for the CLOS MOP across multiple Common Lisp implementations. He has also co-organized numerous workshops on Unanticipated Software Evolution, Aspect-Oriented Program ...
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