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ActRaiser 2
''ActRaiser 2'' is a side-scrolling platform game for the Super Nintendo Entertainment System developed by Quintet and published by Enix in 1993. The game is a sequel to the original ''ActRaiser'', but the storyline is not directly connected to its predecessor. Otherwise, the given story draws concepts from the famous religious epics ''Paradise Lost'' and the ''Divine Comedy''. Unlike the original game, which alternately combined platform game sequences and god game sequences, ''ActRaiser 2'' is only a platform game. Gameplay Gameplay for ''ActRaiser 2'' consists primarily of side-scrolling platform action, similar to the "Professional!"/"Action" mode from the original game, while completely removing the city building simulation. The player, assuming the role of the "Master" (still referred to as "God" in the Japanese version), controls a floating palace to inspect the people of the world below. After hearing their plight, the Master descends to the world below to fight the mo ...
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Quintet (company)
was a Japanese video game developer, founded in April 1989. The company name is derived from musical terminology, as well as five elements of game design—planning, graphics, sound, programming and producing. Quintet was most active in the 1990s, when it had a strong relationship with Enix (now incorporated into Square Enix); the company was also a member of the GD-NET group of Sega Saturn developers. Quintet has not been active since the 2000s and are likely defunct. Company overview The director and president of Quintet is Tomoyoshi Miyazaki, the scenario writer for the first three entries of Nihon Falcom's '' Ys'' series. Masaya Hashimoto, who served as main director, designer and programmer for the same early ''Ys'' titles, also joined Quintet with Miyazaki. Thanks to the ''Ys'' connection, composer Yuzo Koshiro (also a ''Ys'' veteran) lent his talents to the score of the company's official inaugural title, ''ActRaiser'', a soundtrack which has since been adapted for orches ...
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SNES ActRaiser 2 (ActRaiser 2 - Chinmoku E No Seisen)
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into t ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a hybrid video game/film magazine. However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given i ...
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Pride
Pride is defined by Merriam-Webster as "reasonable self-esteem" or "confidence and satisfaction in oneself". A healthy amount of pride is good, however, pride sometimes is used interchangeably with "conceit" or "arrogance" (among other words) which are negative. Oxford defines it as "the quality of having an excessively high opinion of oneself or one's own importance." This may be related to one's own abilities or achievements, positive characteristics of friends or family, or one's country. Richard Taylor defined pride as "the justified love of oneself", as opposed to false pride or narcissism. Similarly, St. Augustine defined it as "the love of one's own excellence", and Meher Baba called it "the specific feeling through which egoism manifests." Philosophers and social psychologists have noted that pride is a complex secondary emotion which requires the development of a sense of self and the mastery of relevant conceptual distinctions (e.g. that pride is distinct from happi ...
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Tower Of Babel
The Tower of Babel ( he, , ''Mīgdal Bāḇel'') narrative in Genesis 11:1–9 is an origin myth meant to explain why the world's peoples speak different languages. According to the story, a united human race speaking a single language and migrating eastward, comes to the land of Shinar (). There they agree to build a city and a tower with its top in the sky. Yahweh, observing their city and tower, confounds their speech so that they can no longer understand each other, and scatters them around the world. Some modern scholars have associated the Tower of Babel with known structures, notably the Etemenanki, a ziggurat dedicated to the Mesopotamian god Marduk in Babylon. A Sumerian story with some similar elements is told in ''Enmerkar and the Lord of Aratta''. Narrative Etymology The phrase "Tower of Babel" does not appear in the Bible; it is always "the city and the tower" () or just "the city" (). The original derivation of the name Babel (also the Hebrew name for B ...
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Angel
In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include protectors and guides for humans, and servants of God. Abrahamic religions describe angelic hierarchies, which vary by religion and sect. Some angels have specific names (such as Gabriel or Michael) or titles (such as seraph or archangel). Those expelled from Heaven are called fallen angels, distinct from the heavenly host. Angels in art are usually shaped like humans of extraordinary beauty. They are often identified in Christian artwork with bird wings, halos, and divine light. Etymology The word ''angel'' arrives in modern English from Old English ''engel'' (with a hard ''g'') and the Old French ''angele''. Both of these derive from Late Latin ''angelus'', which in turn was borrowed from Late Greek ''angelos'' (literally "messenge ...
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Heaven
Heaven or the heavens, is a common religious cosmological or transcendent supernatural place where beings such as deities, angels, souls, saints, or venerated ancestors are said to originate, be enthroned, or reside. According to the beliefs of some religions, heavenly beings can descend to Earth or incarnate and earthly beings can ascend to Heaven in the afterlife or, in exceptional cases, enter Heaven alive. Heaven is often described as a "highest place", the holiest place, a Paradise, in contrast to hell or the Underworld or the "low places" and universally or conditionally accessible by earthly beings according to various standards of divinity, goodness, piety, faith, or other virtues or right beliefs or simply divine will. Some believe in the possibility of a heaven on Earth in a ''world to come''. Another belief is in an axis mundi or world tree which connects the heavens, the terrestrial world, and the underworld. In Indian religions, heaven is considered a ...
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Seven Deadly Sins
The seven deadly sins, also known as the capital vices or cardinal sins, is a grouping and classification of vices within Christian teachings. Although they are not directly mentioned in the Bible, there are parallels with the seven things God is said to hate in the Book of Proverbs. Behaviours or habits are classified under this category if they directly give rise to other immoralities. According to the standard list, they are Hubris, pride, greed, wrath, envy, lust, Gluttony#Christianity, gluttony and sloth (deadly sin), sloth, which are contrary to the seven heavenly virtues, seven capital virtues. This classification originated with the Desert Fathers, especially Evagrius Ponticus. Evagrius' pupil John Cassian with his book ''The Institutes'' brought the classification to Europe, where it became fundamental to Catholic confessional practices as documented in penitential manuals, sermons such as "The Parson's Tale" from Chaucer's ''The Canterbury Tales, Canterbury Tales'' ...
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