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Aanderaa–Karp–Rosenberg Conjecture
In theoretical computer science, the Aanderaa–Karp–Rosenberg conjecture (also known as the Aanderaa–Rosenberg conjecture or the evasiveness conjecture) is a group of related conjectures about the number of questions of the form "Is there an edge between vertex u and vertex v?" that have to be answered to determine whether or not an undirected graph has a particular property such as planarity or bipartiteness. They are named after Stål Aanderaa, Richard M. Karp, and Arnold L. Rosenberg. According to the conjecture, for a wide class of properties, no algorithm can guarantee that it will be able to skip any questions: any algorithm for determining whether the graph has the property, no matter how clever, might need to examine every pair of vertices before it can give its answer. A property satisfying this conjecture is called evasive. More precisely, the Aanderaa–Rosenberg conjecture states that any deterministic algorithm must test at least a constant fraction of all pos ...
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Theoretical Computer Science
Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, lambda calculus, and type theory. It is difficult to circumscribe the theoretical areas precisely. The Association for Computing Machinery, ACM's ACM SIGACT, Special Interest Group on Algorithms and Computation Theory (SIGACT) provides the following description: History While logical inference and mathematical proof had existed previously, in 1931 Kurt Gödel proved with his incompleteness theorem that there are fundamental limitations on what statements could be proved or disproved. Information theory was added to the field with a 1948 mathematical theory of communication by Claude Shannon. In the same decade, Donald Hebb introduced a mathematical model of Hebbian learning, learning in the brain. With mounting biological data supporting this hypothesis with some modification, the fields of n ...
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Simple Graph
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called '' vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', then ...
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Prime Power
In mathematics, a prime power is a positive integer which is a positive integer power of a single prime number. For example: , and are prime powers, while , and are not. The sequence of prime powers begins: 2, 3, 4, 5, 7, 8, 9, 11, 13, 16, 17, 19, 23, 25, 27, 29, 31, 32, 37, 41, 43, 47, 49, 53, 59, 61, 64, 67, 71, 73, 79, 81, 83, 89, 97, 101, 103, 107, 109, 113, 121, 125, 127, 128, 131, 137, 139, 149, 151, 157, 163, 167, 169, 173, 179, 181, 191, 193, 197, 199, 211, 223, 227, 229, 233, 239, 241, 243, 251, … . The prime powers are those positive integers that are divisible by exactly one prime number; in particular, the number 1 is not a prime power. Prime powers are also called primary numbers, as in the primary decomposition. Properties Algebraic properties Prime powers are powers of prime numbers. Every prime power (except powers of 2) has a primitive root; thus the multiplicative group of integers modulo ''p''''n'' (i.e. the group of units of the ring Z/''p''''n''Z) is ...
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Richard Karp
Richard Manning Karp (born January 3, 1935) is an American computer scientist and computational theorist at the University of California, Berkeley. He is most notable for his research in the theory of algorithms, for which he received a Turing Award in 1985, The Benjamin Franklin Medal in Computer and Cognitive Science in 2004, and the Kyoto Prize in 2008. Karp was elected a member of the National Academy of Engineering (1992) for major contributions to the theory and application of NP-completeness, constructing efficient combinatorial algorithms, and applying probabilistic methods in computer science. Biography Born to parents Abraham and Rose Karp in Boston, Massachusetts, Karp has three younger siblings: Robert, David, and Carolyn. His family was Jewish,The Power and Limit ...
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Scorpion Graph
Scorpions are predatory arachnids of the order Scorpiones. They have eight legs, and are easily recognized by a pair of grasping pincers and a narrow, segmented tail, often carried in a characteristic forward curve over the back and always ending with a stinger. The evolutionary history of scorpions goes back 435 million years. They mainly live in deserts but have adapted to a wide range of environmental conditions, and can be found on all continents except Antarctica. There are over 2,500 described species, with 22 extant (living) families recognized to date. Their taxonomy is being revised to account for 21st-century genomic studies. Scorpions primarily prey on insects and other invertebrates, but some species hunt vertebrates. They use their pincers to restrain and kill prey, or to prevent their own predation. The venomous sting is used for offense and defense. During courtship, the male and female grasp each other's pincers and dance while he tries to move her onto his spe ...
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Monte Carlo Algorithm
In computing, a Monte Carlo algorithm is a randomized algorithm whose output may be incorrect with a certain (typically small) probability. Two examples of such algorithms are Karger–Stein algorithm and Monte Carlo algorithm for minimum Feedback arc set. The name refers to the grand casino in the Principality of Monaco at Monte Carlo, which is well-known around the world as an icon of gambling. The term "Monte Carlo" was first introduced in 1947 by Nicholas Metropolis. Las Vegas algorithms are a dual of Monte Carlo algorithms that never return an incorrect answer. However, they may make random choices as part of their work. As a result, the time taken might vary between runs, even with the same input. If there is a procedure for verifying whether the answer given by a Monte Carlo algorithm is correct, and the probability of a correct answer is bounded above zero, then with probability, one running the algorithm repeatedly while testing the answers will eventually give a corr ...
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Las Vegas Algorithm
In computing, a Las Vegas algorithm is a randomized algorithm that always gives correct results; that is, it always produces the correct result or it informs about the failure. However, the runtime of a Las Vegas algorithm differs depending on the input. The usual definition of a Las Vegas algorithm includes the restriction that the ''expected'' runtime be finite, where the expectation is carried out over the space of random information, or entropy, used in the algorithm. An alternative definition requires that a Las Vegas algorithm always terminates (is effective), but may output a symbol not part of the solution space to indicate failure in finding a solution. The nature of Las Vegas algorithms makes them suitable in situations where the number of possible solutions is limited, and where verifying the correctness of a candidate solution is relatively easy while finding a solution is complex. Las Vegas algorithms are prominent in the field of artificial intelligence, and in other ...
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Logical Disjunction
In logic, disjunction is a logical connective typically notated as \lor and read aloud as "or". For instance, the English language sentence "it is raining or it is snowing" can be represented in logic using the disjunctive formula R \lor S , assuming that R abbreviates "it is raining" and S abbreviates "it is snowing". In classical logic, disjunction is given a truth functional semantics according to which a formula \phi \lor \psi is true unless both \phi and \psi are false. Because this semantics allows a disjunctive formula to be true when both of its disjuncts are true, it is an ''inclusive'' interpretation of disjunction, in contrast with exclusive disjunction. Classical proof theoretical treatments are often given in terms of rules such as disjunction introduction and disjunction elimination. Disjunction has also been given numerous non-classical treatments, motivated by problems including Aristotle's sea battle argument, Heisenberg's uncertainty principle, as well ...
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Big O Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: d ...
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Regular Graph
In graph theory, a regular graph is a graph where each vertex has the same number of neighbors; i.e. every vertex has the same degree or valency. A regular directed graph must also satisfy the stronger condition that the indegree and outdegree of each vertex are equal to each other. A regular graph with vertices of degree is called a graph or regular graph of degree . Also, from the handshaking lemma, a regular graph contains an even number of vertices with odd degree. Regular graphs of degree at most 2 are easy to classify: a graph consists of disconnected vertices, a graph consists of disconnected edges, and a graph consists of a disjoint union of cycles and infinite chains. A graph is known as a cubic graph. A strongly regular graph is a regular graph where every adjacent pair of vertices has the same number of neighbors in common, and every non-adjacent pair of vertices has the same number of neighbors in common. The smallest graphs that are regular but not strong ...
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Glossary Of Graph Theory
This is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges. Symbols A B C D E F G H I K L M N O ...
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Hereditary Property
In mathematics, a hereditary property is a property of an object that is inherited by all of its subobjects, where the meaning of ''subobject'' depends on the context. These properties are particularly considered in topology and graph theory, but also in set theory. In topology In topology, a topological property is said to be ''hereditary'' if whenever a topological space has that property, then so does every subspace of it. If the latter is true only for closed subspaces, then the property is called ''weakly hereditary'' or ''closed-hereditary''. For example, second countability and metrisability are hereditary properties. Sequentiality and Hausdorff compactness are weakly hereditary, but not hereditary. Connectivity is not weakly hereditary. If ''P'' is a property of a topological space ''X'' and every subspace also has property ''P'', then ''X'' is said to be "hereditarily ''P''". In combinatorics and graph theory The notion of hereditary properties occurs throughout co ...
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