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Aki Corporation
, formerly AKI Corporation and The Man Breeze, is an independent video game development studio located in Kichijōji, Tokyo, Japan, founded on June 19, 1995. The company is best known for its popular wrestling games in the late 1990s and early-mid-2000s, starting with the release of '' Virtual Pro-Wrestling'' in 1996. The title was the first entry in the ''Virtual Pro Wrestling'' series. The company's take on World Championship Wrestling proved successful in the late 1990s with the release of several games, culminating in ''WCW/nWo Revenge'' for the Nintendo 64. As a result, the World Wrestling Federation ended their twelve-year relationship with Acclaim Entertainment and partnered with THQ/AKI in 1999. The relationship would continue AKI's reputation for quality wrestling games, which ended with the release of '' WWF No Mercy''.McLaughlin, RuIGN Presents the History of Wrestling Games IGN (November 12, 2008). Retrieved on 2-03-11. History The company went public in 1998 and o ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Compan ...
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Style Savvy
''Style Savvy'', known as ''Nintendo presents: Style Boutique'' in the PAL region and as in Japan, is a fashion video game developed by Syn Sophia and published by Nintendo. It was released for the Nintendo DS on October 23, 2008 in Japan, on October 23, 2009 in Europe, and November 2, 2009 in North America. The game is followed up by three sequels for the Nintendo 3DS called '' Style Savvy: Trendsetters'', '' Style Savvy: Fashion Forward'', and '' Style Savvy: Styling Star''. Gameplay ''Style Savvy'' is played by holding the DS sideways, and the game utilizes the clock and date settings on the system. There are 8 locations where the player can buy clothes, accessories, change hair styles, change outfits, and work on their shop by managing items, making ads, and more. In the contest they can compete and stand a chance to win a rare item. Using the DS Wireless play, players can also visit other players' shops, trade flyers after the Ads and Flyers option is unlocked, or take part ...
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Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include ''Super Smash Bros. Melee'', ''Luigi's Mansion'', '' Super Mario Sunshine'', '' Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', '' Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and '' Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM c ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games. The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.5 billion copies sold. In 2004, Sony released a smaller, lighter ...
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Def Jam Vendetta
''Def Jam Vendetta'' is a 2003 professional wrestling video game that combines hip hop with pro wrestling. It was released for the PlayStation 2 & GameCube by Electronic Arts under the EA Sports BIG label in North America & Europe, and the EA Games label in Japan. It was EA's first attempt at a wrestling game since the widely panned ''WCW Backstage Assault''. Several hip hop artists were featured in the game, including DMX, Method Man, Redman, Ludacris, N.O.R.E., Capone, Scarface, Ghostface Killah, Keith Murray, WC, Joe Budden and DJ Funkmaster Flex; all of which at the time were artists of Def Jam. Singer Christina Milian was also featured in the game as "Angel". A sequel, '' Def Jam: Fight for NY'', was released on September 20, 2004, to largely positive reviews. Gameplay The game features a largely unmodified AKI engine, used in the company's ''Virtual Pro Wrestling'' games and its spinoffs with some minor "button mashing" elements added and more of an arcade than a ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software (" freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ...
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Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game Boy product line. The GBC features a color screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bit processor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80. The American English spelling of the system's name, ''Game Boy Color'', remains consistent throughout the world. The Game Boy Color is part of the fifth generation of video game consoles. The GBC's primary competitors in Japan were the grayscale 16-bit handhelds, SNK's Neo Geo Pocket and Bandai's WonderSwan, though the Game Boy Color outsold them ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast had a su ...
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WWF WrestleMania 2000 (video Game)
''WWF WrestleMania 2000'' is a professional wrestling video game released in 1999 on the Nintendo 64 (N64) console. It was based on the World Wrestling Federation's (WWF) annual pay-per-view, WrestleMania. Despite the fact that this game is based upon WrestleMania 2000, the game was released five months prior (and four months prior on the Game Boy Color) to the actual PPV itself, therefore resulting in the game using the stage design from the 1999 event, WrestleMania XV, instead. Released at the height of the WWF's Attitude Era, ''WrestleMania 2000'' was the first WWF game released by THQ. The wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ. ''WrestleMania 2000'' shares its game engine with the Japan-only release '' Virtual Pro Wrestling 2: Ōdō Keishō''. The game would be succeeded by '' WWF No Mercy'' in 2000. Gameplay ''WWF WrestleMania ...
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Virtual Pro Wrestling 64
''Virtual Pro Wrestling 64'' is a professional wrestling video game released in 1997 on the Nintendo 64 game console and the second game in the ''Virtual Pro Wrestling'' series. The game is a sequel to the original ''Virtual Pro Wrestling'' released in 1996 exclusively for the PlayStation. The game was only released in Japan, and is the Japanese counterpart to '' WCW vs. nWo: World Tour''. The game features wrestlers from World Championship Wrestling, but also includes generic renditions of wrestlers from major Japanese promotions such as New Japan Pro-Wrestling and All Japan Pro Wrestling, a feature that would continue following the release of the sequel '' Virtual Pro Wrestling 2''. ''VPW 64'' was succeeded by ''Virtual Pro Wrestling 2: Ōdō Keishō'', which was released on the Nintendo 64 in 2000. Differences from ''WCW vs. nWo: World Tour'' Although released less than a month after its American counterpart, ''Virtual Pro Wrestling 64'' has various distinctions from and additio ...
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World Tour
World Tour may refer to: Sports International sports world tours and series * IAAF Diamond League, Athletics * BWF Super Series, Badminton * FIVB Beach Volleyball World Tour, Beach volleyball * World Tour (bodyboarding) * Rugby sevens ** IRB Sevens World Series, men **IRB Women's Sevens World Series * ASP World Tour, Surfing * Squash ** PSA World Tour, men ** WSA World Tour, women ** World Junior Squash Circuit * ITTF World Tour, Table tennis * Tennis **ATP World Tour, men **WTA Tour, women * FINA Swimming World Cup, Swimming * UCI World Tour, the premier annual male elite road cycling tour * World Tour (bodyboarding), the men's international bodyboarding tour, which started at 1994 and has undergone a few changes in names and regulations since Music Tours * World Tour (Bananarama), the second concert tour by British girl group Bananarama * World Tour (Mary J. Blige), 2010/2011 world tour by R&B singer Mary J. Blige * World Tour (Deep Purple), Deep Purple pop music group's p ...
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