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7'scarlet
''7'scarlet'' is an ''otome'' visual novel video game developed by Otomate and Toybox Inc. It was released for the PlayStation Vita by Idea Factory in 2016 in Japan and by Aksys Games in 2018 in North America and Europe. The player reads through the story, making choices that determine its direction, and takes the role of college student Ichiko Hanamaki, who goes to the town of Okunezato to investigate the disappearance of her brother together with her friend Hino Kagutsuchi. The game was directed and written by Tomio Kanazawa, with character designs by Chinatsu Kurahana and music by Yuki Sugiura. Although Kanazawa initially wanted to set the game in the real-life town Karuizawa, he ended up creating a fictional, crescent-shaped town based on it instead, with some features such as the main street remaining largely unaltered compared to their real-life counterparts. The game was well received by critics. Gameplay ''7'scarlet'' is a visual novel in which the player reads through the ...
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Psychedelica Of The Black Butterfly
''Psychedelica of the Black Butterfly'' and ''Psychedelica of the Ashen Hawk'' are two ''otome'' visual novel video games developed by Otomate. They were published for PlayStation Vita by Idea Factory in Japan in 2015 and 2016, and by Aksys Games in North America and Europe in 2018. Intragames and Idea Factory released ''Black Butterfly'' for Microsoft Windows in 2018, and plan to follow it with ''Ashen Hawk'' in 2019. In the games, the player reads the stories and make decisions that affect the direction of the plot, leading to different endings. ''Black Butterfly'' follows an amnesiac woman who is forced to partake in the black butterfly hunt, and ''Ashen Hawk'' follows a woman who is thought to be a witch and therefore disguises herself as a boy and lives outside the town. Gameplay ''Black Butterfly'' and ''Ashen Hawk'' are visual novels in which the player reads through the story and makes choices such as what the player characters should say, affecting the direction of the p ...
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Psychedelica Of The Ashen Hawk
''Psychedelica of the Black Butterfly'' and ''Psychedelica of the Ashen Hawk'' are two ''otome'' visual novel video games developed by Otomate. They were published for PlayStation Vita by Idea Factory in Japan in 2015 and 2016, and by Aksys Games in North America and Europe in 2018. Intragames and Idea Factory released ''Black Butterfly'' for Microsoft Windows in 2018, and plan to follow it with ''Ashen Hawk'' in 2019. In the games, the player reads the stories and make decisions that affect the direction of the plot, leading to different endings. ''Black Butterfly'' follows an amnesiac woman who is forced to partake in the black butterfly hunt, and ''Ashen Hawk'' follows a woman who is thought to be a witch and therefore disguises herself as a boy and lives outside the town. Gameplay ''Black Butterfly'' and ''Ashen Hawk'' are visual novels in which the player reads through the story and makes choices such as what the player characters should say, affecting the direction of the ...
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Aksys Games
Aksys Games Localization, Inc. is a video game publisher that specializes in translating and localizing Japanese video games for English-speaking markets. It was founded by Akibo Shieh in 2006. Some of its clients include Bandai Namco Games, Xseed Games, and Atlus USA. Aksys Games is best known for its involvement in the ''Guilty Gear'' series. It has become a full-fledged game publisher with the announcement of ''Eagle Eye Golf'' for PlayStation 2, and has expressed a desire to publish for all current platforms from Microsoft, Nintendo, and Sony. The company's name is coincidentally similar to Arc System Works, with whom it has a partnership. Despite their similar names, and the partnership between them, neither company owns the other. Aksys Games publishes many games for Arc System Works in North America, and has even assisted the latter in releasing the ''Bit.Trip'' series in Japan. Aksys is also the North American distributor for the European publisher Rising Star Games ...
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Otomate
is a Japanese video game developer and publisher founded by former Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The A ... employees in October 1994. A division of the company makes otome games under the name of Otomate. An international branch, Idea Factory International, was opened in California in 2013.2013-09-30Idea Factory, The Company Behind Hakuoki And Neptunia, Opens U.S. Branch Siliconera Games published Games developed References External links Official site(Japanese) Idea Factory International {{Authority control Video game companies of Japan Video game development companies Video game publishers Video game companies established in 1994 Software companies based in Tokyo Japanese companies established in 1994 ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the PlayStation (console), original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expand ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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PlayStation Vita Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Otome Games
An , is a story-based video game that is targeted towards women. Generally one of the goals, besides the main idea/goal, is to develop a romantic relationship between the female player/main character and one of the second-lead male characters. History The first ''otome'' game is generally acknowledged to be '' Angelique'', released in 1994 by Koei in Japan for the Super Famicom, and created by an all-woman team. The game was originally designed for pre-teen and younger teenage girls, but became unexpectedly popular with older teenagers and women in their 20s. In 2021, the series continues with ''Angelique Luminarise'', in which the protagonist is a 25-year-old office worker. ''Angelique'' is credited with "setingup the specifics and conventions of women's games: a focus on romance, easy controls and utilizing other multimedia." After Angelique came in 1997 the second otome game, Albaria no Otome which was created by Gimmick House and Magical Craft for PC-FX and later for PlayStatio ...
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2016 Video Games
Sixteen or 16 may refer to: *16 (number), the natural number following 15 and preceding 17 *one of the years 16 BC, AD 16, 1916, 2016 Films * '' Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music *The Sixteen, an English choir *16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *"16", by Craig David from ''Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", by ...
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Goose Bumps
Goose bumps, goosebumps or goose-pimples are the bumps on a person's skin at the base of body hairs which may involuntarily develop when a person is tickled, cold or experiencing strong emotions such as fear, euphoria or sexual arousal. The formation of goose bumps in humans under stress is considered to be a vestigial reflex. Its function in other apes is to raise the body's hair, and would have made human ancestors appear larger to scare off predators or to increase the amount of air trapped in the fur to make it more insulating. The reflex of producing goose bumps is known as piloerection or the pilomotor reflex, or, more traditionally, horripilation. It occurs in many mammals; a prominent example is porcupines, which raise their quills when threatened, or sea otters when they encounter sharks or other predators. Anatomy and biology Goose bumps are created when tiny muscles at the base of each hair, known as ''arrector pili muscles'', contract and pull the hair straight u ...
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Enterbrain
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on 30 January 1987 as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy guides. In addition, the company publishes a small selection of anime artbooks. Enterbrain is based in Tokyo, Japan, with a paid-in capital of 410 million yen. Enterbrain's current president is Hirokazu Hamamura. Enterbrain publications * '' B's LOG'': Magazine focused on female gamers. * ''TECH Win DVD'': A magazine aimed specifically to PC users. It comes with two CD-ROMs worth of goodies and information. * ''Tech Gian'': A CD-ROM magazine focused on adult video games. * ''Magi-Cu'': A seinen visual entertainment manga magazine based on female game characters. * ''Comic Beam'': Comic Beam was formerly known as ASCII Comic. It is a seinen manga magazine filled with original manga. * '' Harta'' (formerly ''Fellows!''): A periodical seine ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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