2021 LCK Season
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2021 LCK Season
The 2021 LCK season was the tenth season of South Korea's LCK, a professional esports league for the MOBA PC game ''League of Legends''. 2021 was also the first season LCK implemented their long-term partnership model. On 1 November 2020, Riot Korea announced the ten organizations that successfully signed the contract for LCK franchising model. The regular season format was double round robin. During the first round of the split, games were played five days per week, and for the second round, games took place four days a week. The spring split began on 13 January 2021 and concluded with the spring finals on 10 April 2021. Broadcasting The LCK was broadcast at the following platforms: * Korean: Naver, Afreeca TV, Twitch * English: Twitch * Chinese: HuyaTV * French: OTP Spring Regular season Playoffs Summer Regular season Playoffs References {{2021 in League of Legends competition League of Legends ''League of Legends'' (''LoL''), commonly ref ...
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League Of Legends Champions Korea
''League of Legends'' Champions Korea (LCK) is the primary competition for ''League of Legends'' esports in South Korea. Contested by ten teams, the league runs two seasons per year and serves as a direct route to qualification for the annual ''League of Legends'' World Championship. The LCK is administered in cooperation between Riot Games and KeSPA. The league was formerly named ''League of Legends'' Champions before undergoing a major restructuring in late 2014, which saw a change in the competition's format and a rebranding to its current name. OGN reserved exclusive broadcasting rights of the league until 2016 when rights were split with SPOTV Games. In 2019, Riot Games took over the broadcasting of LCK. In 2021 the LCK franchised, and Challengers Korea (CK) and the LCK promotion tournament were discontinued. The LCK is considered one of the strongest ''League of Legends'' competitions in the world, with teams from the league winning the World Championship a record sev ...
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League Of Legends
''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for Warcraft III: Reign of Chaos, ''Warcraft III'', Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, ''League'' has been free-to-play and is monetized through Freemium, purchasable character customization. The game is available for Microsoft Windows and macOS. In the game, two teams of five players battle in player-versus-player combat, each team occupying and defending their half of the map. Each of the ten players controls a character, known as a "champion", with unique abilities and differing styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing Item (game terminology), items to defeat the opposing team. In ''League' ...
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DWG KIA
DWG KIA, commonly referred to as DAMWON KIA ( ko, 담원 기아) and formerly known as DAMWON Gaming ( abbr. DWG; ko, 담원 게이밍, links=no), is a South Korean professional esports organization. Its ''League of Legends'' team competes in the LCK, the top-level league for the game in South Korea. DWG won their first LCK title on 5 September 2020 after defeating DRX in the 2020 LCK summer finals. Eight weeks later on 31 October 2020, Damwon won the 2020 World Championship after a dominant run through the group and knockout stages and a 3–1 victory over Suning in the grand finals. History 2017 DAMWON Gaming was formed on 28 May 2017 by computer manufacturer Damwon after it acquired the Challengers Korea team Mirage Gaming. The team's initial roster consisted of top laner Lee "Parang" Sang-won, jungler Kim "Crush" Jun-seo, mid laner Kim "TRY" Yeong-hoon, bot laner Cho "BeryL" Geon-hee, and support Ryu "Hoit" Ho-seong. Despite a strong start and the addition of mid l ...
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T1 (esports)
T1 (previously known as SK Telecom T1 or SKT T1) is a South Korean esports organization operated by the T1 Entertainment & Sports, a joint venture between SK Telecom and Comcast Spectacor. At the end of 2003, SK Telecom took the StarCraft Team Orion (formerly 4U) by Lim Yo-hwan under contract and set up the team under the conglomerate's banner. Lim Yo-hwan took the role of team captain.Lim Yo-Hwan,''Crazy as Me''(임요환,''나만큼 미쳐봐''), 2004, Bookroad, (03810) T1's ''League of Legends'' team has won the 2013, 2015, and 2016 editions of the ''League of Legends World Championship''. Honours Domestic League * League of Legends Champions Korea ::Winners (10): 2013 Summer, 2013–14 Winter, 2015 Spring, 2015 Summer, 2016 Spring, 2017 Spring, 2019 Spring, 2019 Summer, 2020 Spring, 2022 Spring ::Runners-up (3): 2017 Summer, 2021 Summer, 2022 Summer International *League of Legends World Championship ::Winners (3): 2013, 2015, 2016 ::Runners-up: 2017, 2022 *Mid-Seaso ...
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Esports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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Multiplayer Online Battle Arena
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy ...
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2021 In Esports
List of esports Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ... events in 2021 (also known as professional gaming). Calendar of events Tournaments Professional league seasons References {{E-Sports competitions Esports by year ...
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2021 Multiplayer Online Battle Arena Tournaments
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit (measurement), unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest Positive number, positive integer. It is also sometimes considered the first of the sequence (mathematics), infinite sequence of natural numbers, followed by 2, although by other definitions 1 is the second natural number, following 0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally ac ...
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