2002 ENnie Award Winners
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2002 ENnie Award Winners
The following are the winners of the 2nd annual ENnie Awards The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World i ..., held in 2002: References External links 2002 ENnie Awards{{ENNIE Awards ENnies winners ...
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ENnie Awards
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Erik Mona
Erik Mona (born April 1974) is an American game designer who lives in Seattle, Washington. Career Mona was the Managing Editor of issues 1 and 2 of the '' Oerth Journal'', an online publication devoted to the ''World of Greyhawk'' campaign setting, and the Editor-in-Chief from issues 2–7. Mona had the opportunity to talk to designers like Robert Kuntz on the GreyTalk mailing list in 1990s, where Kuntz shared stories of the early days of the Greyhawk campaigns. Mona became the head publisher of Paizo in April 2006. Mona served as the editor-in-chief of the ''Dungeons & Dragons'' role-playing game magazines '' Dragon'' beginning in 2004 and ''Dungeon'' from 2004 to 2006; at the time, both magazines were published by Paizo until the license through Wizards of the Coast expired in September 2007. Mona and other editors at Paizo were fans of Greyhawk, and thus featured the setting in ''Dragon'' and ''Dungeon'' magazines while Paizo was publishing the magazines. He has edited, au ...
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Clark A
Clark is an English language surname, ultimately derived from the Latin with historical links to England, Scotland, and Ireland ''clericus'' meaning "scribe", "secretary" or a scholar within a religious order, referring to someone who was educated. ''Clark'' evolved from "clerk". First records of the name are found in 12th-century England. The name has many variants. ''Clark'' is the twenty-seventh most common surname in the United Kingdom, including placing fourteenth in Scotland. Clark is also an occasional given name, as in the case of Clark Gable. According to the 1990 United States Census, ''Clark'' was the twenty-first most frequently encountered surname, accounting for 0.23% of the population.United States Census Bureau (9 May 1995). s:1990 Census Name Files/dist.all.last (1-100). Retrieved on 2021-07-27. Notable people with the surname include: Disambiguation pages *Anne Clark (other), multiple people *Brian Clark (other), multiple people * Cameron Cl ...
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Sword & Sorcery Studios
Sword and Sorcery Studios (S&SS) was an imprint of White Wolf, Inc., used to publish its d20 System & Open Gaming License material in from 2000 to 2008. The imprint also acted as publisher for other small press game developers, such as Monte Cook's company, Malhavoc Press, and Necromancer Games. History The principals at White Wolf Publishing saw that d20 was going to be a big deal for the roleplaying industry, so they were in the process of forming the Sword & Sorcery Studio — a new department to publish d20 products. White Wolf needed someone with expertise in the legal and mechanical issues related to the d20 trademark license, which led to asking Necromancer Games for help in forming White Wolf's "Sword & Sorcery" imprint, with the understanding that it would publish not only the works of the Sword & Sorcery Studio, but the books of Necromancer Games as well. The partnership between White Wolf and Necromancer was announced on September 13, 2000. When White Wolf announce ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement blends the occult and Holmesian my ...
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Todd Lockwood
Todd Wills Lockwood, (born July 9, 1957 in Boulder, Colorado, United States) is an American artist specializing in fantasy and science fiction illustration. He is best known for his work on the role-playing game ''Dungeons & Dragons'', and for his covers for the books of R.A. Salvatore. His art has also appeared in books from Tor Books, DAW Books, and on magazine covers, including Satellite Orbit magazine in 1984-1985, ''Asimov's Science Fiction'', ''Analog Science Fiction and Science Fact'', ''Realms of Fantasy'', ''Dragon Magazine'', and '' Dungeon Magazine''. Biography Todd Lockwood was born in Boulder, Colorado. Lockwood received his education at The Art Institute of Colorado, in Denver, Colorado, and went to work immediately in the design and advertising world. Lockwood worked for a design agency for a year and a half, and won numerous awards in the Art Directors Club of New York's annual show. He then focused his career on illustration, doing freelance illustration for ab ...
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Lord Of The Iron Fortress
Lord of the Iron Fortress is an adventure module for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary This 48-page book begins with a two-page introduction. According to the adventure background provided, the plot involves the ''Blade of Fiery Might'' once wielded by the sultan of the efreet, which was destroyed and scattered across the planes. Imperagon, a half-duergar/half-dragon and ruler of the Iron Fortress of Zandikar on the plane of Acheron, has been reforging the sword using the trapped spirits of the greatest forgemasters of history as slave labor. Imperagon intends to wield the ancient blade at the head of a great army to conquer and build a kingdom on the Material Plane, with allies among the drow, the illithids, and fellow natives of the evil Outer Planes. The adventure begins when the player characters investigate events involving local craftsmen, following the trail of clues to the city of Rigus, which leads into the plane of Ac ...
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Sam Wood (artist)
Sam Wood is an artist whose work has appeared in role-playing games. Works Sam Wood did his first work for Wizards of the Coast in 1995, and later became a staff illustrator. Wood's earliest work in the game industry was for the ''BattleTech'' TCG, and he went on to work on games like ''Dungeons & Dragons'', ''Magic: The Gathering'', ''Alternity'', ''Doomtown'', ''Legend of the Five Rings'', and ''Chainmail''. He collaborated with Todd Lockwood on ''D&D'' and concept work on many of the ''Chainmail'' miniatures. Wood has continued to produce interior illustrations and cartography for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1997, as well as cover art for ''Deities and Demigods'' (2002), ''Underdark'' (2003), ''Frostburn'' (2004), and '' Fiendish Codex I: Hordes of the Abyss'' (2006). He has also produced artwork for many other games including ''Star*Drive'' ( TSR), ''Deadlands'' (Pinnacle Entertainment Group), and ''Wheel of Time'' (Wizards of the Coast), and ...
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Arnie Swekel
Arnie Swekel is an artist whose work has appeared in role-playing games. Background Swekel was born May 2, 1964, and grew up in River Rouge, Michigan. After graduating high school he briefly attended The Center for Creative Studies (now called College for Creative Studies) in Detroit but left after only one semester. Swekel's interest in art continued unabated, however and, while largely self-taught, began his career as a professional artist at age 27. Swekel currently works as a principal artist at the computer game company Raven Software and lives in the Madison Wisconsin area with his wife and three children. Works Arnie Swekel has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1992, as well as cover art for ''Return to White Plume Mountain'' (1999), ''Psionics Handbook'' (2001), ''Manual of the Planes'' (2001), and ''Epic Level Handbook'' (2002). He has also produced artwork for many other games including ''Pendrag ...
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Wayne Reynolds
Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games. Early life and education Wayne Reynolds was born in Leeds, UK. He attended art college in Dewsbury and Middlesbrough. Games Wayne Reynolds has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1999, as well as cover art for ''Deep Dwarven Delve'' (1999), ''Reverse Dungeon'' (2000), '' Complete Warrior'' (2003), and several books for the Eberron campaign setting. He has also produced artwork for many other games including ''Pendragon'' (Chaosium), ''Rolemaster'' (Iron Crown Enterprises), and the ''GameMastery'' line (Paizo Publishing), and illustrated cards for the ''Magic: The Gathering'' collectible card game and the video game '' Hearthstone''. Reynolds has also produced numerous covers for the ''Pathfinder Roleplaying Game''. Comics Reynolds has also done work on British comics, in particular at '' 2000 AD'' on stories lik ...
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Jeff Easley
Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as a child, particularly creatures such as ghosts and monsters. "I watched lots of monster movies on the late show, and built every monster model kit I could get my hands on," he said. He attended high school in Nicholasville, and then earned a Bachelor of Fine Arts in painting from Murray State University in Kentucky. Career After Cynthia finished grad school, the couple moved to Massachusetts with some friends, where Easley began his career as a professional artist. "I did freelance work for Warren Publications, including covers and comic strips for ''Creepy'', ''Eerie'', and ''Vampirella'', and for Marvel Comics magazines, including covers for '' Savage Sword of Conan'' and ''Bizarre Adventures''. But my real income came from my job at th ...
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Tony DiTerlizzi
Tony M. DiTerlizzi (born September 6, 1969) is an American fantasy artist, children's book creator, and motion picture producer. In the gaming industry, he is best known for his work in the collectible card game ''Magic: The Gathering'' and on the ''Planescape'' product line for the ''Dungeons & Dragons'' role-playing game. DiTerlizzi created ''The Spiderwick Chronicles'' series with Holly Black, and was an executive producer on the 2008 film adaptation of the series. He won a Caldecott Honor for his adaptation of '' The Spider and the Fly''. Early life Tony DiTerlizzi was born in Los Angeles in 1969, the first of three children. The name DiTerlizzi means "from Terlizzi", a village in Italy's Apulia province. He grew up in South Florida where he attended South Fork High School. He went to college at the Florida School of the Arts and The Art Institute of Fort Lauderdale where he earned a graphic design degree in 1992. Influences DiTerlizzi cites a variety of artists includi ...
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