2006 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2006. For video games, see 2006 in video gaming. Games released or invented in 2006 Game awards given in 2006 *Spiel des Jahres: ''Thurn and Taxis'' * Games: '' Vegas Showdown'' * ''Imperial'' won the Spiel Portugal Jogo do Ano. Deaths See also *2006 in video gaming References {{reflist Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Big Bang Comics (role-playing Game)
''Big Bang Comics'' is a superhero tabletop role-playing game, written by Chris Carter and published by Pisces All Media in 2006. The game uses a modified version of the '' d20 System''. Characters in the game exist in either of the two worlds of Big Bang Comics (the Silver Age Earth-A or Golden Age Earth-B). Players may create new heroes or take the part of existing heroes from Big Bang Comics. Characters are created with two character classes: a power origin Entry Class, and a "civilian identity" representing their out-of-costume occupation. The power origin classes include choices such as Mutant, Elite (super-trained normal), Sorcerer, and Mechanical. The game rules use standard ''d20'' skills with a large range of original "Feats", which in ''Big Bang'' include super powers and other abilities. The game is also notable for using "Negative Feats", which functioned as disadvantages for a character, allowing more "Feats" to be chosen as a balance to defects. Although common in ot ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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City Of Heroes Collectible Card Game
The ''City of Heroes Collectible Card Game'' is an out-of-print trading card game based on the discontinued NCSoft MMORPG, City of Heroes. The card game was designed by David Williams, the designer responsible for other games such as Legend of the Five Rings. The initial product release from Alderac Entertainment Group was in January 2006. The City of Heroes CCG was discontinued in February 2007 as it "did not reach critical mass" according to AEG CEO John Zinser. Gameplay summary Players took on the role of superheroes, testing themselves against other superheroes in the arena of Paragon City. Players took turns performing a single action, until only one hero remained standing; that player was the winner. Players could take the following actions: * Power Up - Put a new Power, Enhancement, or Sidekick into play. * Act - Use an action from an Edge card held in the hand, or from existing cards in play. * Move - Move from close quarters combat to distance combat, or vice ve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fluxx
''Fluxx'' is a card game, played with a specially designed deck published by Looney Labs. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players. History ''Fluxx'' was created by Andrew Looney on as the first game for his and his wife's part-time game design company, Looney Laboratory. The original print run was for 5,000 units and was released in 1997. The game was successful and was licensed a year later to Iron Crown Enterprises (ICE) for wider distribution. ICE went bankrupt two years later and Looney Labs resumed publication and distribution. By , Labs was considering putting out another standalone deck version called ''Fluxx++'' using card created by the Fluxx playing community with ''Fluxx Blanxx'' and ''Fluxx: Goals Galore'', an expansion consisting of goal cards, based on its Origins 2000 5 Goal cards promo pack. Labs created ''Fluxx Lite'', a slimmed down 56 card deck ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Card Football Premiere Edition
Card Football Premiere Edition is a poker-like strategy game developed in 2004 by brothers Paolo and Fabio Del Rio, former editors of ''Canadian Sports Collector''. It employs what its developers call the D54 Game System, a patented modification of the 54-card deck. The game was designed by CSE Games, published by SportFX International and was named one of the Top 10 Best Card Games of 2006 by About.com Dotdash Meredith (formerly About.com) is an American digital media company based in New York City. The company publishes online articles and videos about various subjects across categories including health, home, food, finance, tech, beauty, l .... An updated version of Card Football was slated to release in early 2009. Titled NCAA Football Hand-Off, [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Carcassonne (board Game)
''Carcassonne'' () is a Tile-based game, tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC, console and mobile versions. A new edition, with updated artwork on the tiles and the box, was released in 2014. Gameplay The game board is a medieval landscape built by the players as the game progresses. The game starts with a single specific terrain tile face up and 71 others shuffled face down for the players to draw from. Each player's turn consists of three distinct phases: # Draw and place a terrain tile # Station a follower on the newly-placed tile (optional) ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Capes & Cowls
''Capes & Cowls: Adventures in Wyrd City'' (usually referred to as ''Capes & Cowls'' or merely ''C&C'') is an expandable "book-in-a-box" superhero board game based on ''Capes & Cowls: The Wyrd City Chronicles'' by Robin Spriggs. Prior to its commercial release by Wyrd House Press in 2006, the game had been in private circulation, according to publisher Jazz Lieberman, “for well over a decade.” Interview, "All That Jazz," ''Capes & Cowls: The Wyrd City Chronicles'' #36 (April 2005), ISSN 1529-076X Gameplay ''Capes & Cowls'' is a superhero skirmish game in which two to four players each recruit a team of super-powered characters from the Wyrd City dramatis personæ and send them into battle against opposing teams. The game is played on a specialized “Battleboard” whose color- and number-coded spaces influence character abilities, modify power levels, and place strong emphasis on strategic and tactical play. Though the outcome of some actions is occasionally determined by ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cadwallon (role-playing Game)
''Cadwallon'' is a role-playing game (RPG) published by Rackham in book form in 2006. It is set in the fantasy world of Rackham's previous game '' Confrontation''. A tactical role-playing game, it is played with miniatures. As with most of Rackham's products, ''Cadwallon'' was originally written in French and later translated into English and Spanish. Setting Cadwallon is the name of the large city in which the role-playing game is set. The city was founded by a mercenary company and is reputedly free from the surrounding nations' politics which mainly concern the massive war called ''The Rag'narok''. The city is divided in two parts; the upper city and the lower city, which are further divided into eleven fiefdoms, each with its own peer. The whole city is ruled by the ''Duke''. The City is built on the ruins of several different civilizations including the Cynwall and Acheron but with its foundations in some much older culture. System ''Cadwallon'' has a custom ruleset for g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Burning Empires (role-playing Game)
''Burning Empires'' is a tabletop science fiction role-playing game, designed by Luke Crane and published by The Burning Wheel in 2006. It is based on Christopher Moeller's two critically acclaimed '' Iron Empires'' graphic novels, Faith Conquers and Sheva's War. Reception It was awarded Best Licensed RPG of 2006 by Ken Hite, and the Origins Award for Best RPG of 2006. Contents The core book is a digest sized, 656 pages, hardcover book in full colour, including almost 400 pieces of artwork. ''Burning Empires'' builds on the '' Burning Wheel'' game mechanics, while adding in new rules such as: * World Burner * Technology Burner * Infection mechanics * Firefight * Psychology * Alien Life-Form Burner The game builds on some of the sci-fi elements and scene structure from an earlier Burning Wheel supplement, ''Burning Sands: Jihad''. The game fiction assumes a race of sentient wormlike creatures called Vaylen which infect humans and take over their brains. This infection h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Border Reivers (game)
''Border Reivers'' is a light warfare/economic development board game designed by Jackson Pope published in 2006 by Reiver Games in English English usually refers to: * English language * English people English may also refer to: Peoples, culture, and language * ''English'', an adjective for something of, from, or related to England ** English national ide .... Players assume the roles of clans on the Scottish and English Borders during the Middle Ages, striving to achieve ascendancy via economic or military means. ''Border Reivers'' can be played by two to four players and takes around 30 to 90 minutes to play. Gameplay Players take turns to complete six phases of their turns. The game ends when all but one player has been annihilated, or a player starts their turn with 40 gold. The six phases are: * Cards Phase 1: Play any card with the text ''At the beginning of your turn''. * Reinforcements Phase: Gamble gold to gain extra armies and/or a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Blue Moon City
''Blue Moon City'' is a 2006 designer board game by Reiner Knizia. The game has similar artwork to, and some thematic connections with, the Blue Moon card game, also designed by Knizia. It is a city-building game with a heavy fantasy theme. Publication history Shannon Appelcline explained that in the early 2000s, "Fantasy Flight's eurogame production started to slow as the company increasingly developed its own voice. Top games like Reiner Knizias' ''Blue Moon City'' (2006) and ''Beowulf: The Movie Board Game'' (2007) — the latter a redevelopment of an older FFG title — appeared, but they were a dwindling part of FFG's board game production." Reception Mikko Saari from ''Lautapeliopas'' praised the game's elegance and engagement. He stated that the game was "not very far from popular card-based war games in terms of basic mechanics". It also won the 2006 ''Meeples' Choice Award'', and was ranked 4th Place in the 2006 ''Deutscher Spiele Prei''s. It was also nominated for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Blue Moon (game)
''Blue Moon'', published by Kosmos (publisher), Kosmos and Fantasy Flight Games in 2004, is a Living Card Games, living card game (LCG) designed by Reiner Knizia. Genre ''Blue Moon'' is a fantasy two-player card game made up of 344 cards. Apart from a few promotional cards, all cards are sold in decks of fixed composition so that there are no "rare" cards, and there is no luck involved in acquiring them. Gameplay The gameplay of ''Blue Moon'' simulates the struggles of various characters who live in the fictional "Blue Moon" world. Each character has their own unique traits and gameplay mechanics. This is represented by a 30-card deck (plus a "leader" card). The base ''Blue Moon'' game box contains a small game board and three small plastic dragons which are used for scoring counters during the game. The base box also contains two complete decks for the Vulca and Hoax characters. ''Blue Moon'' cards are large (120mm × 70mm) and resemble Tarot, tarot cards. All decks of cards com ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |