1987 In Games
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1987 In Games
This page lists board game, board and card games, Wargaming, wargames, Miniature wargaming, miniatures games, and tabletop role-playing games published in 1987. For video games, see 1987 in video gaming. Games released or invented in 1987 Game awards given in 1987 * Spiel des Jahres: ''Auf Achse'' - Wolfgang Kramer, F.X. Schmid See also

* 1987 in video gaming {{DEFAULTSORT:1987 In Games 1987, Games Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Deluxe Edition
The terms special edition, limited edition, and variants such as deluxe edition, or collector's edition, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, recorded music and films, and videogames, but now including clothing, cars, fine wine, and whisky, among other products. A limited edition is restricted in the number of copies produced, although in fact the number may be very low or very high. Suzuki (2008) defines limited edition products as those “sold in a state that makes them difficult to obtain because of companies limiting their availability to a certain period, quantity, region, or channel". A special edition implies there is extra material of some kind included. The term is frequently used on DVD film releases, often when the so-called "special" edition is actually the only version released. Collector's edition Collector's edition may just be another term for special edition a ...
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Wolfgang Kramer
Wolfgang Kramer (born 29 June 1942 in Stuttgart) is a German board game designer. Early life As a young child, Wolfgang Kramer used to play games with his grandmother, and said he developed a positive attitude about games because "she always used to let me win." Although he started buying games in his teens, he found there wasn't much variety, so he started to modify some rules. His friends enjoyed the new rules and suggested he design his own games. Part-time games designer While studying commercial science, Kramer started to develop a racing game that didn't use dice for movement. While working as an operations manager and computer scientist, he developed his new movement system into an abstract game called ''Tempo'', and published it in 1974. He later modified this game into a car racing game called ''Formel Eins'' (''Formula One''). While still working full-time, he designed and published several more games, two of which won the Spiel des Jahres. Full-time games designer ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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Warhammer 40,000
''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020. As in other miniature wargames, players enact battles using Miniature model (gaming), miniature models of warriors and fighting vehicles. The playing area is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns moving their model warriors around the battlefield and fighting their opponent's warriors. These fights are resolved using dice and simple arithmetic. ''Warhammer 40,000'' is set in the distant future, where a stagnant human civilization is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters, wielding futuristic ...
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2300
In contemporary history, the third millennium of the anno Domini or Common Era in the Gregorian calendar is the current millennium spanning the years 2001 to 3000 ( 21st to 30th centuries). Ongoing futures studies seek to understand what is likely to continue and what could plausibly change in the course of this period and beyond. Predictions and forecasts not included on this timeline * List of future astronomical events ** List of lunar eclipses in the 21st century ** List of solar eclipses in the 21st century * Projections of population growth * Climate change ** Representative Concentration Pathway ** Shared Socioeconomic Pathways * Extinction * List of dates predicted for apocalyptic events * Predictions and claims for the Second Coming * Near future in fiction * Works falling into the public domain in the United States 21st century 2000s * See: 2001 * 2002 * 2003 * 2004 * 2005 * 2006 * 2007 * 2008 * 2009 2010s * See: 2010 * 2011 * 2012 * 2013 * 2014 * 2015 * 201 ...
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Timelords (role-playing Game)
''TimeLords'' is a set of time travel role-playing games by Greg Porter and published by Blacksburg Tactical Research Center (BTRC). The first two editions used a custom d20-based game system; the most recent edition uses the ''EABA'' system from BTRC. History ''TimeLords'' was developed by Greg Porter while attending college at Virginia Tech in the early 1980s, and many of his fellow Wargaming Society members are immortalized in the first edition as sample characters. He approached many game companies with the idea for a time travel based role playing game, but all preferred a supplement for their own systems rather than a stand alone RPG. Fantasy Games Unlimited agreed to publish the game, but sat on it for several years and never did. Blacksburg Tactical Research Center was started by Porter in 1985, and ''TimeLords'' was its first RPG product. It did not initially sell well, but maintained a cult following that allowed a second edition to be published in 1990. Several ...
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Teenagers From Outer Space (role-playing Game)
''Teenagers from Outer Space'' (often abbreviated ''TFOS'') is a rules-light comedy role-playing game written by Michael A. Pondsmith and published by R. Talsorian Games. It was inspired by gag anime such as ''Urusei Yatsura'' and ''Ranma ½''. The game was first released in 1987, when anime was still mostly an underground sensation. The game is currently in its third edition, published in 1997. This edition was retooled to play up the anime inspirations after anime had become more mainstream. At least two modules were published for the original edition. The first was "Field Trip" written by Dave Friedland and published by R. Talsorian Games. The second was "TFOS does Winterfest", written by Douglas Garrett, Paul Lidberg and Michael MacDonald and published under license by Crunchy Frog Enterprises. In 2001, A2 Press published a TFOS universe expansion book named "The Landing" which was written by Michael Cox. More expansions were supposed to follow. Concept The basic setting ...
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Tantrix
''Tantrix'' is a hexagonal tile-based abstract game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green. No two tiles are identical, and each is individually numbered from 1 through 56. Gameplay In the multiplayer version of the game, each player chooses a colour, so there are between two and four players. Each draws one tile from the bag, and the person who draws the highest number goes first. Each player then takes five more tiles from the bag, and places all six tiles face up in front of them. The first person plays one tile, usually with their colour on it. Play then rotates clockwise. After playing a tile, each player takes a replacement tile from the bag, so that they always have six in front of them. Tiles played must match the colour of the edges adjoining i ...
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Talislanta
''Talislanta'' is a fantasy role-playing game written by Stephen Michael Sechi and published by Bard Games in 1987. There have been six different English-language editions and several foreign language editions published. All English-language products of ''Talislanta'' are now freely available via a Creative Commons licence. Publishing history 1st edition (Bard Games) In 1982 Stephan Michael Sechi, Steven Cordovano and Vernie Taylor formed the company Bard Games to produce their own ''Dungeons & Dragons'' supplements. In 1986, due to personal and financial disagreements that arose after the publication of '' The Atlantis Trilogy'', Sechi sold his shares in Bard Games to Cordovano and left to begin work on a new role-playing game system and its supplements. Cordovano decided that he did not want to run Bard Games and sold it back to Sechi, giving Sechi the opportunity to publish his new game, ''Talislanta''. After publication of the rules in '' The Talislantan Handbook'' in 19 ...
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The Succession Wars
The ''BattleTech 1 & BattleMech 1'' wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. Board games Roleplaying games Card games Video games Multiplayer online games Asterisks denote titles not officially sanctioned or associated with the franchise. Arcade games and simulators Collectible Miniature Games References {{BattleTech BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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