1904 Cambridge Springs International Chess Congress
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1904 Cambridge Springs International Chess Congress
The 1904 Cambridge Springs International Chess Congress was the first major international chess tournament in America in the twentieth century. It featured the participation of World Champion Emanuel Lasker, who had not played a tournament since 1900 and would not play again until 1909. After the tournament Lasker moved to America and started publishing ''Lasker's Chess Magazine'', which ran from 1904 to 1907. However, that was not the only chess magazine spawned by the tournament. The Daily Bulletins produced by Hermann Helms proved so popular that Helms started the ''American Chess Bulletin'' as a direct consequence of the tournament. Volume 1, Issue 1 of the magazine was devoted to Cambridge Springs. Helms was somewhat more successful than Lasker as a publisher and American Chess Bulletin would be edited and published by Helms from 1904 until his death in 1963. The surprising upset victory of Frank Marshall (chess player), Frank Marshall marked his rise to prominence in American c ...
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Cambridge Springs Poster
Cambridge ( ) is a College town, university city and the county town in Cambridgeshire, England. It is located on the River Cam approximately north of London. As of the 2021 United Kingdom census, the population of Cambridge was 145,700. Cambridge became an important trading centre during the Roman and Viking ages, and there is archaeological evidence of settlement in the area as early as the Bronze Age. The first Town charter#Municipal charters, town charters were granted in the 12th century, although modern city status was not officially conferred until 1951. The city is most famous as the home of the University of Cambridge, which was founded in 1209 and consistently ranks among the best universities in the world. The buildings of the university include King's College Chapel, Cambridge, King's College Chapel, Cavendish Laboratory, and the Cambridge University Library, one of the largest legal deposit libraries in the world. The city's skyline is dominated by several Colleg ...
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Géza Maróczy
Géza Maróczy (; 3 March 1870 – 29 May 1951) was a Hungarian chess player, one of the leading players in the world in his time. He was one of the inaugural recipients of the title International Grandmaster from FIDE in 1950. Early career Géza Maróczy was born in Szeged, Hungary on 3 March 1870. He won the "minor" tournament at Hastings 1895, and over the next ten years he won several first prizes in international events. Between 1902 and 1908, he took part in thirteen tournaments and won five first prizes and five second prizes. Today the Maróczy Bind (see below) and the Maróczy Gambit bear his name. In 1906 he agreed to terms for a World Championship match with Emanuel Lasker, but the arrangements could not be finalised, and the match never took place. Retirement and return After 1908, Maróczy retired from international chess to devote more time to his profession as a clerk. He worked as an auditor and made a good career at the Center of Trade Unions and Social I ...
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King (chess)
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame. In algebraic notation, the king is abbreviated by the letter K among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, only one king per player can be on the board at any time, and the kings are never removed from the board during the game. Placement and movement The white king starts on e1, on the first to the right of the queen from White's perspective. The black k ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it ...
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Blunder (chess)
In chess, a blunder is a critically bad move. It is usually caused by some tactical oversight, whether it be from time trouble, overconfidence or carelessness. Although blunders are most common in amateur games, all human players make them, even at the world championship level. Creating opportunities for the opponent to blunder is an important skill in chess. What qualifies as a "blunder" rather than a normal mistake is somewhat subjective. A weak move from a novice player might be explained by the player's lack of skill, while the same move from a master might be called a blunder. In chess annotation, blunders are typically marked with a double question mark, "", after the move. Especially among amateur and novice players, blunders often occur because of a faulty thought process where players do not consider the opponent's . In particular, checks, , and need to be considered at each move. Neglecting these possibilities leaves a player vulnerable to simple tactical errors. One ...
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Draw (chess)
In chess, there are a number of ways that a game can end in a draw, neither player winning. Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no or pawn move). Under the standard FIDE rules, a draw also occurs in a dead position (when no sequence of legal moves can lead to checkmate), most commonly when neither player has sufficient to checkmate the opponent. Unless specific tournament rules forbid it, players may agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsporting. In the 19th century, some tournaments, notab ...
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Draw By Agreement
A game of chess can end in a draw by agreement. A player may offer a draw at any stage of a game; if the opponent accepts, the game is a draw. In some competitions, draws by agreement are restricted; for example draw offers may be subject to the discretion of the arbiter, or may be forbidden before move 30, or even forbidden altogether. The majority of draws in chess are by agreement. Under FIDE rules, a draw should be offered after making the move and before pressing the game clock, then marked in the scoresheet as ''(=)''. However, draw offers made at any time are valid. If a player offers a draw before making a move, the opponent has the option of requesting a move before deciding whether or not to accept the offer. Once made, a draw offer cannot be retracted and is valid until rejected. A player may offer a draw by asking, "Would you like a draw?", or similar; the French word ''remis'' (literally "reset") is internationally understood as a draw offer and may be used if the p ...
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Time Control
A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game clock, where the times below are given per player. Time pressure (or time trouble or ''Zeitnot'') is the situation of having very little time on a player's clock to complete their remaining moves. Classification The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to the length of time given to the players. In chess, the categories of short time limits are: "bullet", "blitz", and "rapid". "Bullet" games are the fastest, with either a very short time limit per move (such as ten seconds) or a very short total time (such as one or two minutes). "Blitz" games typically give five to ten minutes per player, and "rapid" games give ...
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Round-robin Tournament
A round-robin tournament (or all-go-away-tournament) is a competition in which each contestant meets every other participant, usually in turn.''Webster's Third New International Dictionary of the English Language, Unabridged'' (1971, G. & C. Merriam Co), p.1980. A round-robin contrasts with an elimination tournament, in which participants/teams are eliminated after a certain number of losses. Terminology The term ''round-robin'' is derived from the French term ''ruban'', meaning " ribbon". Over a long period of time, the term was corrupted and idiomized to ''robin''. In a ''single round-robin'' schedule, each participant plays every other participant once. If each participant plays all others twice, this is frequently called a ''double round-robin''. The term is rarely used when all participants play one another more than twice, and is never used when one participant plays others an unequal number of times (as is the case in almost all of the major United States professional ...
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Cambridge Springs 1904
Cambridge ( ) is a university city and the county town in Cambridgeshire, England. It is located on the River Cam approximately north of London. As of the 2021 United Kingdom census, the population of Cambridge was 145,700. Cambridge became an important trading centre during the Roman and Viking ages, and there is archaeological evidence of settlement in the area as early as the Bronze Age. The first town charters were granted in the 12th century, although modern city status was not officially conferred until 1951. The city is most famous as the home of the University of Cambridge, which was founded in 1209 and consistently ranks among the best universities in the world. The buildings of the university include King's College Chapel, Cavendish Laboratory, and the Cambridge University Library, one of the largest legal deposit libraries in the world. The city's skyline is dominated by several college buildings, along with the spire of the Our Lady and the English Martyrs ...
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USS Pretoria (1897)
USS ''Pretoria'' was a Transatlantic crossing, transatlantic liner that was launched in German Empire, Germany in 1897 and spent most of her career with Hamburg America Line (HAPAG). She was the second of a class of four HAPAG sister ships that were built in the United Kingdom of Great Britain and Ireland, United Kingdom and Germany between 1896 and 1899. In 1919 HAPAG surrendered ''Pretoria'' to the United States as part of Germany's World War I reparations to the Allies of World War I, Allies. She became a United States Navy Troopship, troop ship and was used to repatriate American Expeditionary Forces troops from Europe. Later in 1919 she was transferred from the US government to the UK Shipping Controller. She was scrapped in 1921. Building ''Pretoria'' was the second of HAPAG's four P-class ocean liners, which were built in the latter half of the 1890s. Harland and Wolff launched the first of them, , in 1896. AG Vulcan Stettin launched the last of the four, , in 1899. Blo ...
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Hastings 1895 Chess Tournament
The Hastings 1895 chess tournament was a round-robin tournament of chess conducted at the Brassey Institute in Hastings, England from 5 August to 2 September 1895. Hastings 1895 was arguably the strongest tournament in history at the time it occurred.Arthur Bisguier and Andrew Soltis call Hastings 1895 the "greatest tournament of the nineteenth century". Bisguier and Soltis, ''American Chess Masters from Morphy to Fischer'', Macmillan, 1974, p. 53. . All of the top players of the generation competed. It was one of the first times such a "super-tournament" was conducted. Harry Nelson Pillsbury, a young American unknown in Europe, was the surprise winner with 16½ out of 21 points – ahead of Mikhail Chigorin (16) and chess world champion, world champion Emanuel Lasker (15½). The top five finishers were invited to play in the Saint Petersburg 1895–96 chess tournament. Following the success of the event, the Hastings tournament would become an annual feature. The organizers an ...
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