1853 (board Game)
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1853 (board Game)
''1853'' is a board game in the 18XX genre published in 1989 by Hartland Trefoil. Contents ''1853'' is a game in which an Indian railway is the setting. Publication history ''1853'' is the third part in a series of games from Hartland Trefoil that started with '' 1829'' and ''1830. Reception Steve Jones and Brian Walker reviewed ''1853'' for ''Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...'' magazine, and gave it 3 1/2 stars out of 5, and stated that "Despite the reservations expressed about the physical quality of the components, and the one or two questions about the rules, I would recommend it to railway games enthusiasts. On balance, the wait has probably been worth it; a pity about the rather high price though." Reviews *'' Strategy Plus''https://arch ...
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18XX
18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad corporations during the 19th century; individual games within the series use particular years in the 19th century as their title (usually the date of the start of railway development in the area of the world they cover), or "18" plus a two or more letter geographical designator (such as ''18EU'' for a game set in the European Union). The games ''2038'', set in the future, and ''Poseidon'' and ''Ur, 1830 BC'', both set in ancient history, are also regarded as 18XX titles as their game mechanics and titling nomenclature are similar despite variance from the common railroad/stock-market theme. The 18XX series has its origins in the game ''1829'', first produced by Francis Tresham in the mid-1970s. 1829 was chosen as it was the year of the Rainhill Trials. '' 1830'' was produced by Avalon Hill in 1986, and was the first game of the series widely available in the United S ...
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Hartland Trefoil
Francis Tresham (1936 – 23 October 2019) was a British board game designer who produced board games since the early 1970s. Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well-known for its ''Civilization'' board game, until its sale to MicroProse in 1997. His ''1829'' game was the first of the '' 18xx'' board game series and some of his board games inspired Sid Meier computer games such as ''Railroad Tycoon''. Francis Tresham was the first to introduce a technology tree into his boardgames. This idea had a large influence on later board and computer games. He was managing director of Tresham Games, which produced '' 18xx''-style board games. In 2013, he was one of the first inductees in the UK Games Expo Hall of Fame. He died on 23 October 2019. Published board games *''1825'' *''1829'' *'' 1829 Mainline'' *'' 1830'' *''1853'' *''Civilization'' *'' Revolution: The Dutch Revolt 1568–1648'' *'' Shocks & Scares'' *''Spanish Main During the ...
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1829 (board Game)
''1829'', later called ''1829 (South)'', is a board game published by Hartland Trefoil in 1974 that simulates railroad operations and trading of company shares. The game was the first in what became known as the '' 18xx'' series of railway games that has engendered over 250 licensed titles. Description ''1829'' is a board game for 3–9 players set in 1829, the start of the railway era in the UK. Each player attempts to buys shares in various railway companies and become a company director who manages operations, in order to make money. The player with the most personal money when the bank goes broke is the winner of the game. Gameplay Each turn is divided into a stock-buying and stock-selling phase; and an operations phase, when land is surveyed, railways are built, revenue is collected from operational lines; and, at the company director's discretion, dividends are distributed to shareholders. The player with the most shares in a company becomes the company director until such ...
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The Game Of Railroads And Robber Barons
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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Strategy Plus
''Computer Games Magazine'' was a monthly Video game, computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. ...
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