11th Annual Interactive Achievement Awards
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11th Annual Interactive Achievement Awards
The ''11th Annual Interactive Achievement Awards'' is the 11th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on . It was also held as part of the Academy's 2008 D.I.C.E. Summit, and was hosted by Jay Mohr. Only one award for " Outstanding Character Performance" was offered instead of separate male and female awards. "Action/Adventure Game of the Year" and "First-Person Action Game of the Year" were replaced with " Action Game of the Year" and Adventure Game of the Year". "Strategy Game of the Year" and "Simulation Game of the Year" have been merged into one " Strategy/Simulation Game of the Year" category. " Fighting Game of the Year" and " Children's Game of the Year" did not have finalists named in either of these categories. '' Call of Duty 4: Modern W ...
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Red Rock Casino, Resort & Spa
Red Rock Resort is a hotel and casino in Summerlin South, Nevada, located in the Las Vegas Valley. It is owned and operated by Station Casinos on located in the Downtown Summerlin neighborhood. It is Station Casinos' flagship property, and the company's corporate headquarters is located on the property. The project was announced in July 2002 and is named after the nearby Red Rock Canyon National Conservation Area. The project initially was to include a 23-story, 300-foot hotel tower with 1,000 rooms, as well as timeshare buildings that would be added in a future phase. In October 2003, the project received opposition from people who believed that it would harm the quality of life for Summerlin residents and that it would destroy the views of Red Rock Canyon. A compromise was ultimately reached in January 2004, reducing the hotel tower to 198 feet while removing the timeshare aspect entirely. Groundbreaking began in April 2004, and the resort was Topping out, topped off in March 2 ...
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Irrational Games
Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was known for its games '' System Shock 2'', '' Freedom Force'', ''SWAT 4'', and most notably, two of the games in the ''BioShock'' series. In 2014, following the release of ''BioShock Infinite'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two. History * 1997 – Irrational Games studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier. * 1999 – '' System Shock 2'', co-deve ...
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Microsoft Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. History As Microsoft Games and Microsoft Game Studios (2000–2011) In the early 1990s, Microsoft published a few video games. It published subLOGIC's ''Microsoft Flight Simulator'' and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced ''Microsoft Golf'' for Windows, based on Access Software's '' Links'', and expand ...
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BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: ''Baldur's Gate'', ''Neverwinter Nights'', and ''Star Wars: Knights of the Old Republic''. They proceeded to make several other successful games based on original intellectual property: ''Jade Empire'', the ''Mass Effect'' series, and the ''Dragon Age'' series. In 2011, BioWare launched their first massively multiplayer online role-playing game, ''Star Wars: The Old Republic''. History Foundation BioWare was founded by Ray Muzyka and Greg Zeschuk, alongside Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and ...
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Mass Effect (video Game)
''Mass Effect'' is an action role-playing game developed by BioWare and originally released for the Xbox 360 in 2007. It is the first game in the ''Mass Effect'' series, and takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The game involves completing multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters. Planned as the first chapter of a trilogy, ''Mass Effect'' was developed over the course of three and a half years, and uses the Unreal Engine 3 as a groundwork. It was designed so that the player would assume the role of a central character that could make important decisions and impact the story of the game in numerous ways. The combat was designed to offer ...
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The Burning Crusade
''World of Warcraft: The Burning Crusade'' is the first expansion set for the MMORPG ''World of Warcraft''. It was released on January 16, 2007 at local midnight in Europe and North America, selling nearly 2.4 million copies on release day alone and making it, at the time, the fastest-selling PC game released at that point. Approximately 3.53 million copies were sold in the first month of release, including 1.9 million in North America, nearly 1.6 million in Europe, and over 100,000 copies in Australia.''World of Warcraft: The Burning Crusade'' continues record-breaking sales pace
. Blizzard Entertainment. March 7, 2007. Retrieved March 12, 2007.


Gameplay

Two new playable races were added to ''


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