1993 In Games
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1993 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1993. For video games, see 1993 in video gaming. Games released or invented in 1993 Game awards given in 1993 * Spiel des Jahres: ''Call My Bluff'' * Deutscher Spiele Preis: ''Modern Art'' **Best Children's Game: '' Verflixt Gemixt'' * Games: ''Inklings'' Significant games-related events in 1993 *''Magic: The Gathering'' released by Wizards of the Coast, to become the first popular collectible card game. *Alderac Entertainment Group founded. See also * 1993 in video gaming References {{DEFAULTSORT:1993 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Pandemonium (role-playing Game)
''Pandemonium'' is a comedy role-playing game designed by Stephan Michael Sechi and published by MIB Productions, Inc. It is inspired by the fictional "news" that appears in tabloid publications such as the ''Weekly World News''. Setting ''Pandemoniums campaign setting is a fictionalized version of Earth that the game refers to as Tabloid World. In Tabloid World, all of the unlikely events described in tabloids are true, although most of the public does not believe so. (For example, Elvis Presley is alive, aliens abduct people on a regular basis, and the Bermuda Triangle hides the lost continent of Atlantis.) People who know the truth about Tabloid World are referred to as Enlightened. Player characters in ''Pandemonium'' are Paranormal Investigators (P.I.s), Enlightened individuals who have left their regular jobs (or Mundane Professions) to research unusual phenomena for the fictional newspaper ''Weekly Weird News''. Their adventures typically involve investigating sighting ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Modern Art (game)
''Modern Art'' is an auction game designed by Reiner Knizia and first published in 1992 by Hans im Glück in German. Players represent art dealers, both buying and selling works of art by five different fictional artists. At the end of each round, they sell the paintings they bought back to the "bank". More popular artists' works are worth more, and the value carries over into future rounds. Although the game is played entirely using cards, a board is used for scoring, so the game is sometimes referred to as a board game. 25 versions has been released for the game. It was also recommended for the 1993 ''Spiel des Jahres''. Rules Each player is dealt a hand of cards, which represent works of art that the player may offer for sale. Players then take turns putting these cards up for auction. There are several auction formats; the one used is determined by the card offered for sale. As soon as a fifth work of art by a particular artist is offered for sale, the round ends (the fif ...
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Deutscher Spiele Preis
__NOTOC__ The Deutscher Spielepreis (, ''German Game Prize'') is an important award for boardgames. It was started in 1990 by the German magazine ''Die Pöppel-Revue'', which collects votes from the industry's stores, magazines, professionals and game clubs. The results are announced every October at the '' Spiel'' game fair in Essen, Germany. The Essen Feather is awarded at the same ceremony. In contrast to the Spiel des Jahres, which tends to be awarded to family games, the DSP is awarded for "gamers' games" with particularly good or innovative gameplay. Although at one point it was not uncommon for the DSP and the SdJ to be awarded to the same game (as was the case for '' The Settlers of Catan'', '' El Grande,'' and ''Tikal'' in the 1990s), since ''Carcassonne'' (2001) only two games have succeeded in winning both awards: ''Dominion'' in 2009 and ''Azul'' in 2018. Winners 1990 - 1991 - 1992 - 1993 - 1994 - 1995 - 1996 - 1997 - 1998 - 1999 - 2000 - 2001 - 2002 - 2003 - 20 ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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We The People (boardgame)
''We the People'' is a board wargame about the American Revolution, published by Avalon Hill in 1993 and designed by Mark Herman. ''We the People'' was the first wargame to use cards as the primary way to control the pace and tempo of play, with a strong element of fog of war through the hidden card information. This started a new genre of wargames that have emphasized competitive play and a strong historical narrative. Influence The card-driven and point-to-point system pioneered by Mark Herman in ''We the People'' has been implemented in a number of subsequent games, including For the People which was a sequel. GMT Games has produced a number of games implementing this system, including The Napoleonic Wars, Here I Stand, Virgin Queen, Twilight Struggle ''Twilight Struggle: The Cold War, 1945–1989'' is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by u ...
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Underground (role-playing Game)
''Underground'' is a satirical "grim and gritty"-style superhero role playing game set in the near future. It was released by Mayfair Games in 1993 as a commentary on the politics and society of the early 1990s as expressed through the year 2021. Overview Inspired by the Dark Age of Comic Books, ''Aeon Flux'', and the political and social upheavals of the early 1990s, the game attempts to inspire social and political debate among its players as well as provide entertainment through playing renegade superheroes. In it, players typically play unemployed, genetically enhanced veterans of corporate wars. The backstory for ''Underground'' borrowed heavily from Pat Mills' ''Marshal Law'' and Alan Moore's version of ''Marvelman'', two of the earliest deconstructionist superhero comics of the 1980s. The former had concentrated on genetically-engineered super soldiers recently come back from an unsuccessful war in South America. The latter featured technology gathered from a crashed ...
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Empire Builder (board Game)
''Empire Builder'' is a railroad board game originally published by Mayfair Games in 1982 that underwent several editions and eventually branched out into international and fantastical locations. Publication history ''Empire Builder'' was designed by Bill Fawcett and Darwin Bromley and released in 1982 by Mayfair Games. The original game was set in the United States and Canada. This was replaced with a new version that added Mexico. A number of spin-off games have been released, expanding the game's geography to other countries (''British Rails'', ''Eurorails'', ''Australian Rails'', ''Russian Rails,'' etc.) and fantastic landscapes ('' Iron Dragon'', ''Lunar Rails'', ''Martian Rails''). These games are collectively known as "the ''Empire Builder'' series". ''Empire Builder'' games are sometimes called Crayon Rails games because players mark their tracks on the board with wax crayons (or with other types of erasable markers). Description All of the ''Empire Builder'' games op ...
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Star Riders
Star Riders ({{ISBN, 2-921573-10-5) is a comedy science fiction role-playing game designed by Hans Guévin and published by Ianus Games in 1993. ''Star Riders'' uses the game system developed for ''Teenagers from Outer Space'' to parody the genre of space opera. ''Star Riders'' takes place in and near the Dodourunrun Conundrum Empire, an interstellar nation that attempted to simplify space travel by moving the stars of the Known Universe into a more convenient pattern. In doing so, the Empire misplaced the planet Earth, causing great distress among the many young adults (human and alien) who considered Earth the "coolest place in the Known Universe." Player characters in the game are "star riders" who travel the universe attempting to locate the lost Earth. No supplements or accessories were published for ''Star Riders''. An advertisement in the game book stated that a ''Star Riders'' comic book series would debut in May 1994, but the only ''Star Riders'' comic published ...
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