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Koei
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on pseudo-historical events. The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are the ''Dynasty Warriors'' and '' Samurai Warriors'' series, also known as the ''Musō'' series. Koei also owns a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to form the Tecmo Koei Holdings holding company. Koei changed its name to Tecmo Koei Games on April 1, 2010 by absorbing Tecmo, and again on July 1, 2014, to Koei Tecmo Games. History Koei was established in July 1978 by Yōichi Erikawa (also known as Kou Shibusawa) and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business fai ...
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List Of Koei Tecmo Games
This is a list of video games developed and/or published by Koei Tecmo, one of their internal development houses, or the pre-merger companies Tecmo (formerly known as Tehkan) or Koei. Some games were only published by Tecmo or Koei in a specific region or for a specific platform; these games will only list the publisher relevant to this list (i.e. Tecmo or Koei) and will be notated appropriately. Also, many games have different release dates for different regions, platforms, or re-releases. For the purposes of simplicity, and to ensure easy automated sorting, only the earliest date will listed on this table. References {{Tecmo Koei Koei Tecmo is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games ... Koei Tecmo games ...
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Koei Tecmo
is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei. Koei Europe was the first subsidiary to change its name to Tecmo Koei Europe, Ltd and to release video games under the new moniker. In January 2010, Tecmo, Inc. and Koei Corporation followed suit by merging to form Tecmo Koei America Corporation. On April 1, 2010, Tecmo was declared disbanded in Japan. Its sister company Koei survived but was renamed Tecmo Koei Games (today Koei Tecmo Games) and is now the main publishing arm of the group in Japan. The former development divisions of Tecmo and Koei were briefly spun-off as separate companies in March 2010, but folded into Tecmo Koei Games in April 2011. In addition to its primary trademark, Koei Tecmo Games occasionally used until 2016 the "Tecmo" and "Ko ...
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Yōichi Erikawa
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on pseudo-historical events. The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are the ''Dynasty Warriors'' and ''Samurai Warriors'' series, also known as the ''Musō'' series. Koei also owns a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to form the Tecmo Koei Holdings holding company. Koei changed its name to Tecmo Koei Games on April 1, 2010 by absorbing Tecmo, and again on July 1, 2014, to Koei Tecmo Games. History Koei was established in July 1978 by Yōichi Erikawa (also known as Kou Shibusawa) and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business failed, ...
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Keiko Erikawa
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on pseudo-historical events. The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are the ''Dynasty Warriors'' and ''Samurai Warriors'' series, also known as the ''Musō'' series. Koei also owns a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to form the Tecmo Koei Holdings holding company. Koei changed its name to Tecmo Koei Games on April 1, 2010 by absorbing Tecmo, and again on July 1, 2014, to Koei Tecmo Games. History Koei was established in July 1978 by Yōichi Erikawa (also known as Kou Shibusawa) and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business faile ...
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Tecmo
, was a Japanese video game corporation founded in 1967. It had its headquarters in Kudankita, Chiyoda, Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Tecmo was formerly known as Tehkan. Tecmo is known for the ''Captain Tsubasa'', '' Dead or Alive'', ''Deception'', ''Fatal Frame'', '' Gallop Racer'', '' Monster Rancher'', '' Ninja Gaiden'', ''Rygar'', '' Star Force'' and '' Tecmo Bowl'' video game series. When it was still called Tehkan, the company released arcade games such as '' Bomb Jack'', '' Gridiron Fight'' and '' Tehkan World Cup''. The company was founded on July 31, 1967 as a supplier of cleaning equipment. By 1969, it started to sell amusement equipment. In 2009, Tecmo merged with Koei to form the holding company Tecmo Koei Holdings and was operated as a subsidiary until its disbandment in early 2010. In April 2010, Tecmo was dissolved and its video game franchises are now published by Koei Tecmo Games. Tecmo is also the name of a distinct vi ...
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Dynasty Warriors
is a series of Japanese hack and slash action video games created by Omega Force and Koei (now is Koei Tecmo). The series is a spin-off of Koei's turn-based strategy '' Romance of the Three Kingdoms'' series, based upon the Chinese novel of the same name, which is a fictionalized and exaggerated version of the Chinese historical text '' Records of the Three Kingdoms''. The first game in the series, titled '' Dynasty Warriors'' in English and ''Sangokumusō'' in Japanese, was a fighting game, a separate genre from the rest of the games in the series. Koei later created a new game as a spin-off and added the word to the beginning of the title to differentiate it from its predecessor. When the game was localized for the North American market, the name became ''Dynasty Warriors 2''. Since then, all English titles have been numbered one larger than their Japanese counterparts. Because the original ''Dynasty Warriors'' game belongs to a separate genre and has a different serie ...
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Nobunaga's Ambition
is a series of turn-based grand strategy role-playing simulation video games. The original game was one of the first in its genre, being released in March 1983 by the Japanese video game developer Koei. ''Nobunaga's Ambition'' takes place during the Sengoku period of feudal Japan. The player is tasked with achieving the ultimate goal of warlord Oda Nobunaga: the conquest and unification of Japan. Selecting Oda Nobunaga is optional, however, as the player is also able to choose from a variety of other regional ''daimyōs'' of the time. Games in the franchise have been released for the Nintendo Entertainment System, Game Boy, Sega Genesis, 3DO, Super Nintendo, PlayStation, Sega Saturn, PlayStation 2, PlayStation 3, Xbox 360, Wii, PlayStation Portable, PlayStation Vita, PlayStation 4 and Nintendo Switch. The title was also released for Macintosh as well as MSX, Amiga, and MS-DOS. As of March 2018, the series has shipped more than 10 million copies worldwide. Gameplay ...
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History Of Eastern Role-playing Video Games
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come Video games in Japan, from Japan, many have also been Video games in South Korea, developed in South Korea and Video games in China, in China. Japanese role-playing games Japanese computer role-playing games Origins (early 1980s) While the Japanese video game industry has long been viewed as Video game console, console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the Nintendo Entertainment System, NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s, in addition to ''dōjin soft'' Independent video game development, independent games. The country's computer market was very fragmented at first; ''Lode Runner'', for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the NEC PC-8801 and NEC PC-9801, PC- ...
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Samurai Warriors
is the first title in the series of hack and slash video games created by Koei's Omega Force team based closely around the Sengoku ("Warring States") period of Japanese history and it is a sister series of the ''Dynasty Warriors'' series, released for the PlayStation 2 and Xbox in 2004. A port of this game called '' Samurai Warriors: State of War'' has been released for the PlayStation Portable, which includes additional multiplayer features. A sequel, '' Samurai Warriors 2'', was released in 2006 for the PlayStation 2 and Xbox 360, then ported to Microsoft Windows in 2008. Gameplay In ''Samurai Warriors'', the player takes the role of a single officer in battle and must fend off hordes of enemy soldiers and defeat the enemy commander. The player has at their disposal a range of combo attacks and crowd-clearing special moves known as Musou attacks. The variety of attacks available increase as the player's character gains levels and new weapons. Musou attacks can only be per ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, '' Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '' Retro Gamer'', Issue 67, 2009
an early for the

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Yokohama
is the second-largest city in Japan by population and the most populous municipality of Japan. It is the capital city and the most populous city in Kanagawa Prefecture, with a 2020 population of 3.8 million. It lies on Tokyo Bay, south of Tokyo, in the Kantō region of the main island of Honshu. Yokohama is also the major economic, cultural, and commercial hub of the Greater Tokyo Area along the Keihin Industrial Zone. Yokohama was one of the cities to open for trade with the West following the 1859 end of the policy of seclusion and has since been known as a cosmopolitan port city, after Kobe opened in 1853. Yokohama is the home of many Japan's firsts in the Meiji period, including the first foreign trading port and Chinatown (1859), European-style sport venues (1860s), English-language newspaper (1861), confectionery and beer manufacturing (1865), daily newspaper (1870), gas-powered street lamps (1870s), railway station (1872), and power plant (1882). Yokohama develop ...
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1982 In Video Games
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including ''Dig Dug'', '' Pole Position'', ''Mr. Do!'', '' Zaxxon'', ''Q*bert'', '' Time Pilot'' and ''Pitfall!'' The year's highest-grossing video game was Namco's arcade game '' Pac-Man'', for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983. Financial performance * The US arcade video game market is worth $4.3 billion, equivalent to $ adjusted for inflation. * The US home video game market is worth $3.8 billion, equivalent to $ adjusted for inflation. * The Japanese home video game market is approaching ¥300 billion, equivalent to $ adjusted for inflation ...
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